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65 lines
2.0 KiB
Rust
65 lines
2.0 KiB
Rust
// Copyright 2017-2020 Parity Technologies (UK) Ltd.
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// This file is part of Substrate.
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// Substrate is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// Substrate is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
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//! Primitives for Substrate Proof-of-Work (PoW) consensus.
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#![cfg_attr(not(feature = "std"), no_std)]
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use sp_std::vec::Vec;
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use sp_runtime::ConsensusEngineId;
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use codec::Decode;
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/// The `ConsensusEngineId` of PoW.
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pub const POW_ENGINE_ID: ConsensusEngineId = [b'p', b'o', b'w', b'_'];
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/// Type of seal.
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pub type Seal = Vec<u8>;
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/// Define methods that total difficulty should implement.
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pub trait TotalDifficulty {
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fn increment(&mut self, other: Self);
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}
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impl TotalDifficulty for sp_core::U256 {
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fn increment(&mut self, other: Self) {
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let ret = self.saturating_add(other);
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*self = ret;
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}
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}
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impl TotalDifficulty for u128 {
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fn increment(&mut self, other: Self) {
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let ret = self.saturating_add(other);
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*self = ret;
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}
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}
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sp_api::decl_runtime_apis! {
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/// API necessary for timestamp-based difficulty adjustment algorithms.
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pub trait TimestampApi<Moment: Decode> {
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/// Return the timestamp in the current block.
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fn timestamp() -> Moment;
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}
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/// API for those chains that put their difficulty adjustment algorithm directly
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/// onto runtime. Note that while putting difficulty adjustment algorithm to
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/// runtime is safe, putting the PoW algorithm on runtime is not.
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pub trait DifficultyApi<Difficulty: Decode> {
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/// Return the target difficulty of the next block.
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fn difficulty() -> Difficulty;
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}
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}
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