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pezkuwi-subxt/substrate/primitives/consensus/pow/src/lib.rs
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2020-01-05 14:05:44 +01:00

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Rust

// Copyright 2017-2020 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
//! Primitives for Substrate Proof-of-Work (PoW) consensus.
#![cfg_attr(not(feature = "std"), no_std)]
use sp_std::vec::Vec;
use sp_runtime::ConsensusEngineId;
use codec::Decode;
/// The `ConsensusEngineId` of PoW.
pub const POW_ENGINE_ID: ConsensusEngineId = [b'p', b'o', b'w', b'_'];
/// Type of seal.
pub type Seal = Vec<u8>;
/// Define methods that total difficulty should implement.
pub trait TotalDifficulty {
fn increment(&mut self, other: Self);
}
impl TotalDifficulty for sp_core::U256 {
fn increment(&mut self, other: Self) {
let ret = self.saturating_add(other);
*self = ret;
}
}
impl TotalDifficulty for u128 {
fn increment(&mut self, other: Self) {
let ret = self.saturating_add(other);
*self = ret;
}
}
sp_api::decl_runtime_apis! {
/// API necessary for timestamp-based difficulty adjustment algorithms.
pub trait TimestampApi<Moment: Decode> {
/// Return the timestamp in the current block.
fn timestamp() -> Moment;
}
/// API for those chains that put their difficulty adjustment algorithm directly
/// onto runtime. Note that while putting difficulty adjustment algorithm to
/// runtime is safe, putting the PoW algorithm on runtime is not.
pub trait DifficultyApi<Difficulty: Decode> {
/// Return the target difficulty of the next block.
fn difficulty() -> Difficulty;
}
}