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The `NeighborPacketWorker` within `client/finality-grandpa` does two things: 1. It receives neighbor packets from components within `client/finality-grandpa`, sends them down to the `GossipEngine` in order for neighboring nodes to receive. 2. It periodically sends out the most recent neighbor packet to the `GossipEngine`. In order to send out packets it had a clone to a `GossipEgine` within an atomic reference counter and a mutex. The `NeighborPacketWorker` was then spawned onto its own asynchronous task. Instead of running in its own task, this patch reintegrates the `NeighborPacketWorker` into the main `client/finality-grandpa` task not requiring the `NeighborPacketWorker` to own a clone of the `GossipEngine`. The greater picture This is a tiny change within a greater refactoring. The overall goal is to **simplify** how finality-grandpa interacts with the network and to **reduce** the amount of **unbounded channels** within the logic. Why no unbounded channels: Bounding channels is needed for backpressure and proper scheduling. With unbounded channels there is no way of telling the producer side to slow down for the consumer side to catch up. Rephrased, there is no way for the scheduler to know when to favour the consumer task over the producer task on a crowded channel and the other way round for an empty channel. Reducing the amount of shared ownership simplifies the logic and enables one to use async-await syntax-suggar, given that one does not need to hold a lock across poll invocations. Using async-await enables one to use bounded channels without complex logic.
Substrate ·

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