Files
pezkuwi-subxt/substrate/client/peerset/src/lib.rs
T
kaichao 91c0213413 Set reserved nodes with offchain worker. (#6996)
* add offchain worker api to set reserved nodes.

* new offchain api to get node public key.

* node public key from converter

* refactor set reserved nodes ocw api.

* new ndoe authorization pallet

* remove unnecessary clone and more.

* more

* tests for node authorization pallet

* remove dependency

* fix build

* more tests.

* refactor

* Update primitives/core/src/offchain/testing.rs

Co-authored-by: Tomasz Drwięga <tomusdrw@users.noreply.github.com>

* Update frame/node-authorization/src/lib.rs

Co-authored-by: Tomasz Drwięga <tomusdrw@users.noreply.github.com>

* Update frame/node-authorization/src/lib.rs

Co-authored-by: Tomasz Drwięga <tomusdrw@users.noreply.github.com>

* Update frame/node-authorization/src/lib.rs

Co-authored-by: Tomasz Drwięga <tomusdrw@users.noreply.github.com>

* format code

* expose NetworkService

* remove NetworkStateInfo in offchain

* replace NodePublicKey with PeerId.

* set max length of peer id.

* clear more

* use BTreeSet for set of peers.

* decode opaque peer id.

* extract NetworkProvider for client offchain.

* use OpaquePeerId in node authorization pallet.

* fix test

* better documentation

* fix test

* doc

* more fix

* Update primitives/core/src/offchain/mod.rs

Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com>

* Update client/offchain/src/api.rs

Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com>

* derive serialize and deserialize

Co-authored-by: Tomasz Drwięga <tomusdrw@users.noreply.github.com>
Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com>
2020-09-10 15:26:09 +00:00

847 lines
27 KiB
Rust

// This file is part of Substrate.
// Copyright (C) 2018-2020 Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//! Peer Set Manager (PSM). Contains the strategy for choosing which nodes the network should be
//! connected to.
mod peersstate;
use std::{collections::{HashSet, HashMap}, collections::VecDeque};
use futures::prelude::*;
use log::{debug, error, trace};
use serde_json::json;
use std::{pin::Pin, task::{Context, Poll}, time::Duration};
use wasm_timer::Instant;
use sp_utils::mpsc::{tracing_unbounded, TracingUnboundedSender, TracingUnboundedReceiver};
pub use libp2p::PeerId;
/// We don't accept nodes whose reputation is under this value.
const BANNED_THRESHOLD: i32 = 82 * (i32::min_value() / 100);
/// Reputation change for a node when we get disconnected from it.
const DISCONNECT_REPUTATION_CHANGE: i32 = -256;
/// Reserved peers group ID
const RESERVED_NODES: &'static str = "reserved";
/// Amount of time between the moment we disconnect from a node and the moment we remove it from
/// the list.
const FORGET_AFTER: Duration = Duration::from_secs(3600);
#[derive(Debug)]
enum Action {
AddReservedPeer(PeerId),
RemoveReservedPeer(PeerId),
SetReservedPeers(HashSet<PeerId>),
SetReservedOnly(bool),
ReportPeer(PeerId, ReputationChange),
SetPriorityGroup(String, HashSet<PeerId>),
AddToPriorityGroup(String, PeerId),
RemoveFromPriorityGroup(String, PeerId),
}
/// Description of a reputation adjustment for a node.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ReputationChange {
/// Reputation delta.
pub value: i32,
/// Reason for reputation change.
pub reason: &'static str,
}
impl ReputationChange {
/// New reputation change with given delta and reason.
pub const fn new(value: i32, reason: &'static str) -> ReputationChange {
ReputationChange { value, reason }
}
/// New reputation change that forces minimum possible reputation.
pub const fn new_fatal(reason: &'static str) -> ReputationChange {
ReputationChange { value: i32::min_value(), reason }
}
}
/// Shared handle to the peer set manager (PSM). Distributed around the code.
#[derive(Debug, Clone)]
pub struct PeersetHandle {
tx: TracingUnboundedSender<Action>,
}
impl PeersetHandle {
/// Adds a new reserved peer. The peerset will make an effort to always remain connected to
/// this peer.
///
/// Has no effect if the node was already a reserved peer.
///
/// > **Note**: Keep in mind that the networking has to know an address for this node,
/// > otherwise it will not be able to connect to it.
pub fn add_reserved_peer(&self, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::AddReservedPeer(peer_id));
}
/// Remove a previously-added reserved peer.
///
/// Has no effect if the node was not a reserved peer.
pub fn remove_reserved_peer(&self, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::RemoveReservedPeer(peer_id));
}
/// Sets whether or not the peerset only has connections .
pub fn set_reserved_only(&self, reserved: bool) {
let _ = self.tx.unbounded_send(Action::SetReservedOnly(reserved));
}
/// Set reserved peers to the new set.
pub fn set_reserved_peers(&self, peer_ids: HashSet<PeerId>) {
let _ = self.tx.unbounded_send(Action::SetReservedPeers(peer_ids));
}
/// Reports an adjustment to the reputation of the given peer.
pub fn report_peer(&self, peer_id: PeerId, score_diff: ReputationChange) {
let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff));
}
/// Modify a priority group.
pub fn set_priority_group(&self, group_id: String, peers: HashSet<PeerId>) {
let _ = self.tx.unbounded_send(Action::SetPriorityGroup(group_id, peers));
}
/// Add a peer to a priority group.
pub fn add_to_priority_group(&self, group_id: String, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::AddToPriorityGroup(group_id, peer_id));
}
/// Remove a peer from a priority group.
pub fn remove_from_priority_group(&self, group_id: String, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::RemoveFromPriorityGroup(group_id, peer_id));
}
}
/// Message that can be sent by the peer set manager (PSM).
#[derive(Debug, PartialEq)]
pub enum Message {
/// Request to open a connection to the given peer. From the point of view of the PSM, we are
/// immediately connected.
Connect(PeerId),
/// Drop the connection to the given peer, or cancel the connection attempt after a `Connect`.
Drop(PeerId),
/// Equivalent to `Connect` for the peer corresponding to this incoming index.
Accept(IncomingIndex),
/// Equivalent to `Drop` for the peer corresponding to this incoming index.
Reject(IncomingIndex),
}
/// Opaque identifier for an incoming connection. Allocated by the network.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct IncomingIndex(pub u64);
impl From<u64> for IncomingIndex {
fn from(val: u64) -> IncomingIndex {
IncomingIndex(val)
}
}
/// Configuration to pass when creating the peer set manager.
#[derive(Debug)]
pub struct PeersetConfig {
/// Maximum number of ingoing links to peers.
pub in_peers: u32,
/// Maximum number of outgoing links to peers.
pub out_peers: u32,
/// List of bootstrap nodes to initialize the peer with.
///
/// > **Note**: Keep in mind that the networking has to know an address for these nodes,
/// > otherwise it will not be able to connect to them.
pub bootnodes: Vec<PeerId>,
/// If true, we only accept nodes in [`PeersetConfig::priority_groups`].
pub reserved_only: bool,
/// Lists of nodes we should always be connected to.
///
/// > **Note**: Keep in mind that the networking has to know an address for these nodes,
/// > otherwise it will not be able to connect to them.
pub priority_groups: Vec<(String, HashSet<PeerId>)>,
}
/// Side of the peer set manager owned by the network. In other words, the "receiving" side.
///
/// Implements the `Stream` trait and can be polled for messages. The `Stream` never ends and never
/// errors.
#[derive(Debug)]
pub struct Peerset {
/// Underlying data structure for the nodes's states.
data: peersstate::PeersState,
/// If true, we only accept reserved nodes.
reserved_only: bool,
/// Lists of nodes that don't occupy slots and that we should try to always be connected to.
/// Is kept in sync with the list of reserved nodes in [`Peerset::data`].
priority_groups: HashMap<String, HashSet<PeerId>>,
/// Receiver for messages from the `PeersetHandle` and from `tx`.
rx: TracingUnboundedReceiver<Action>,
/// Sending side of `rx`.
tx: TracingUnboundedSender<Action>,
/// Queue of messages to be emitted when the `Peerset` is polled.
message_queue: VecDeque<Message>,
/// When the `Peerset` was created.
created: Instant,
/// Last time when we updated the reputations of connected nodes.
latest_time_update: Instant,
}
impl Peerset {
/// Builds a new peerset from the given configuration.
pub fn from_config(config: PeersetConfig) -> (Peerset, PeersetHandle) {
let (tx, rx) = tracing_unbounded("mpsc_peerset_messages");
let handle = PeersetHandle {
tx: tx.clone(),
};
let now = Instant::now();
let mut peerset = Peerset {
data: peersstate::PeersState::new(config.in_peers, config.out_peers),
tx,
rx,
reserved_only: config.reserved_only,
priority_groups: config.priority_groups.clone().into_iter().collect(),
message_queue: VecDeque::new(),
created: now,
latest_time_update: now,
};
for node in config.priority_groups.into_iter().flat_map(|(_, l)| l) {
peerset.data.add_no_slot_node(node);
}
for peer_id in config.bootnodes {
if let peersstate::Peer::Unknown(entry) = peerset.data.peer(&peer_id) {
entry.discover();
} else {
debug!(target: "peerset", "Duplicate bootnode in config: {:?}", peer_id);
}
}
peerset.alloc_slots();
(peerset, handle)
}
fn on_add_reserved_peer(&mut self, peer_id: PeerId) {
self.on_add_to_priority_group(RESERVED_NODES, peer_id);
}
fn on_remove_reserved_peer(&mut self, peer_id: PeerId) {
self.on_remove_from_priority_group(RESERVED_NODES, peer_id);
}
fn on_set_reserved_peers(&mut self, peer_ids: HashSet<PeerId>) {
self.on_set_priority_group(RESERVED_NODES, peer_ids);
}
fn on_set_reserved_only(&mut self, reserved_only: bool) {
self.reserved_only = reserved_only;
if self.reserved_only {
// Disconnect all the nodes that aren't reserved.
for peer_id in self.data.connected_peers().cloned().collect::<Vec<_>>().into_iter() {
if self.priority_groups.get(RESERVED_NODES).map_or(false, |g| g.contains(&peer_id)) {
continue;
}
let peer = self.data.peer(&peer_id).into_connected()
.expect("We are enumerating connected peers, therefore the peer is connected; qed");
peer.disconnect();
self.message_queue.push_back(Message::Drop(peer_id));
}
} else {
self.alloc_slots();
}
}
fn on_set_priority_group(&mut self, group_id: &str, peers: HashSet<PeerId>) {
// Determine the difference between the current group and the new list.
let (to_insert, to_remove) = {
let current_group = self.priority_groups.entry(group_id.to_owned()).or_default();
let to_insert = peers.difference(current_group)
.cloned().collect::<Vec<_>>();
let to_remove = current_group.difference(&peers)
.cloned().collect::<Vec<_>>();
(to_insert, to_remove)
};
// Enumerate elements in `peers` not in `current_group`.
for peer_id in &to_insert {
// We don't call `on_add_to_priority_group` here in order to avoid calling
// `alloc_slots` all the time.
self.priority_groups.entry(group_id.to_owned()).or_default().insert(peer_id.clone());
self.data.add_no_slot_node(peer_id.clone());
}
// Enumerate elements in `current_group` not in `peers`.
for peer in to_remove {
self.on_remove_from_priority_group(group_id, peer);
}
if !to_insert.is_empty() {
self.alloc_slots();
}
}
fn on_add_to_priority_group(&mut self, group_id: &str, peer_id: PeerId) {
self.priority_groups.entry(group_id.to_owned()).or_default().insert(peer_id.clone());
self.data.add_no_slot_node(peer_id);
self.alloc_slots();
}
fn on_remove_from_priority_group(&mut self, group_id: &str, peer_id: PeerId) {
if let Some(priority_group) = self.priority_groups.get_mut(group_id) {
if !priority_group.remove(&peer_id) {
// `PeerId` wasn't in the group in the first place.
return;
}
} else {
// Group doesn't exist, so the `PeerId` can't be in it.
return;
}
// If that `PeerId` isn't in any other group, then it is no longer no-slot-occupying.
if !self.priority_groups.values().any(|l| l.contains(&peer_id)) {
self.data.remove_no_slot_node(&peer_id);
}
// Disconnect the peer if necessary.
if group_id != RESERVED_NODES && self.reserved_only {
if let peersstate::Peer::Connected(peer) = self.data.peer(&peer_id) {
peer.disconnect();
self.message_queue.push_back(Message::Drop(peer_id));
}
}
}
fn on_report_peer(&mut self, peer_id: PeerId, change: ReputationChange) {
// We want reputations to be up-to-date before adjusting them.
self.update_time();
match self.data.peer(&peer_id) {
peersstate::Peer::Connected(mut peer) => {
peer.add_reputation(change.value);
if peer.reputation() < BANNED_THRESHOLD {
debug!(target: "peerset", "Report {}: {:+} to {}. Reason: {}, Disconnecting",
peer_id, change.value, peer.reputation(), change.reason
);
peer.disconnect();
self.message_queue.push_back(Message::Drop(peer_id));
} else {
trace!(target: "peerset", "Report {}: {:+} to {}. Reason: {}",
peer_id, change.value, peer.reputation(), change.reason
);
}
},
peersstate::Peer::NotConnected(mut peer) => peer.add_reputation(change.value),
peersstate::Peer::Unknown(peer) => peer.discover().add_reputation(change.value),
}
}
/// Updates the value of `self.latest_time_update` and performs all the updates that happen
/// over time, such as reputation increases for staying connected.
fn update_time(&mut self) {
let now = Instant::now();
// We basically do `(now - self.latest_update).as_secs()`, except that by the way we do it
// we know that we're not going to miss seconds because of rounding to integers.
let secs_diff = {
let elapsed_latest = self.latest_time_update - self.created;
let elapsed_now = now - self.created;
self.latest_time_update = now;
elapsed_now.as_secs() - elapsed_latest.as_secs()
};
// For each elapsed second, move the node reputation towards zero.
// If we multiply each second the reputation by `k` (where `k` is between 0 and 1), it
// takes `ln(0.5) / ln(k)` seconds to reduce the reputation by half. Use this formula to
// empirically determine a value of `k` that looks correct.
for _ in 0..secs_diff {
for peer_id in self.data.peers().cloned().collect::<Vec<_>>() {
// We use `k = 0.98`, so we divide by `50`. With that value, it takes 34.3 seconds
// to reduce the reputation by half.
fn reput_tick(reput: i32) -> i32 {
let mut diff = reput / 50;
if diff == 0 && reput < 0 {
diff = -1;
} else if diff == 0 && reput > 0 {
diff = 1;
}
reput.saturating_sub(diff)
}
match self.data.peer(&peer_id) {
peersstate::Peer::Connected(mut peer) => {
let before = peer.reputation();
let after = reput_tick(before);
trace!(target: "peerset", "Fleeting {}: {} -> {}", peer_id, before, after);
peer.set_reputation(after)
}
peersstate::Peer::NotConnected(mut peer) => {
if peer.reputation() == 0 &&
peer.last_connected_or_discovered() + FORGET_AFTER < now
{
peer.forget_peer();
} else {
let before = peer.reputation();
let after = reput_tick(before);
trace!(target: "peerset", "Fleeting {}: {} -> {}", peer_id, before, after);
peer.set_reputation(after)
}
}
peersstate::Peer::Unknown(_) => unreachable!("We iterate over known peers; qed")
};
}
}
}
/// Try to fill available out slots with nodes.
fn alloc_slots(&mut self) {
self.update_time();
// Try to connect to all the reserved nodes that we are not connected to.
loop {
let next = {
let data = &mut self.data;
self.priority_groups
.get(RESERVED_NODES)
.into_iter()
.flatten()
.filter(move |n| {
data.peer(n).into_connected().is_none()
})
.next()
.cloned()
};
let next = match next {
Some(n) => n,
None => break,
};
let next = match self.data.peer(&next) {
peersstate::Peer::Unknown(n) => n.discover(),
peersstate::Peer::NotConnected(n) => n,
peersstate::Peer::Connected(_) => {
debug_assert!(false, "State inconsistency: not connected state");
break;
}
};
match next.try_outgoing() {
Ok(conn) => self.message_queue.push_back(Message::Connect(conn.into_peer_id())),
Err(_) => break, // No more slots available.
}
}
// Nothing more to do if we're in reserved mode.
if self.reserved_only {
return;
}
// Try to connect to all the nodes in priority groups and that we are not connected to.
loop {
let next = {
let data = &mut self.data;
self.priority_groups
.values()
.flatten()
.filter(move |n| {
data.peer(n).into_connected().is_none()
})
.next()
.cloned()
};
let next = match next {
Some(n) => n,
None => break,
};
let next = match self.data.peer(&next) {
peersstate::Peer::Unknown(n) => n.discover(),
peersstate::Peer::NotConnected(n) => n,
peersstate::Peer::Connected(_) => {
debug_assert!(false, "State inconsistency: not connected state");
break;
}
};
match next.try_outgoing() {
Ok(conn) => self.message_queue.push_back(Message::Connect(conn.into_peer_id())),
Err(_) => break, // No more slots available.
}
}
// Now, we try to connect to non-priority nodes.
loop {
// Try to grab the next node to attempt to connect to.
let next = match self.data.highest_not_connected_peer() {
Some(p) => p,
None => break, // No known node to add.
};
// Don't connect to nodes with an abysmal reputation.
if next.reputation() < BANNED_THRESHOLD {
break;
}
match next.try_outgoing() {
Ok(conn) => self.message_queue.push_back(Message::Connect(conn.into_peer_id())),
Err(_) => break, // No more slots available.
}
}
}
/// Indicate that we received an incoming connection. Must be answered either with
/// a corresponding `Accept` or `Reject`, except if we were already connected to this peer.
///
/// Note that this mechanism is orthogonal to `Connect`/`Drop`. Accepting an incoming
/// connection implicitly means `Connect`, but incoming connections aren't cancelled by
/// `dropped`.
///
// Implementation note: because of concurrency issues, it is possible that we push a `Connect`
// message to the output channel with a `PeerId`, and that `incoming` gets called with the same
// `PeerId` before that message has been read by the user. In this situation we must not answer.
pub fn incoming(&mut self, peer_id: PeerId, index: IncomingIndex) {
trace!(target: "peerset", "Incoming {:?}", peer_id);
self.update_time();
if self.reserved_only {
if !self.priority_groups.get(RESERVED_NODES).map_or(false, |n| n.contains(&peer_id)) {
self.message_queue.push_back(Message::Reject(index));
return;
}
}
let not_connected = match self.data.peer(&peer_id) {
// If we're already connected, don't answer, as the docs mention.
peersstate::Peer::Connected(_) => return,
peersstate::Peer::NotConnected(mut entry) => {
entry.bump_last_connected_or_discovered();
entry
},
peersstate::Peer::Unknown(entry) => entry.discover(),
};
if not_connected.reputation() < BANNED_THRESHOLD {
self.message_queue.push_back(Message::Reject(index));
return
}
match not_connected.try_accept_incoming() {
Ok(_) => self.message_queue.push_back(Message::Accept(index)),
Err(_) => self.message_queue.push_back(Message::Reject(index)),
}
}
/// Indicate that we dropped an active connection with a peer, or that we failed to connect.
///
/// Must only be called after the PSM has either generated a `Connect` message with this
/// `PeerId`, or accepted an incoming connection with this `PeerId`.
pub fn dropped(&mut self, peer_id: PeerId) {
trace!(target: "peerset", "Dropping {:?}", peer_id);
// We want reputations to be up-to-date before adjusting them.
self.update_time();
match self.data.peer(&peer_id) {
peersstate::Peer::Connected(mut entry) => {
// Decrease the node's reputation so that we don't try it again and again and again.
entry.add_reputation(DISCONNECT_REPUTATION_CHANGE);
entry.disconnect();
}
peersstate::Peer::NotConnected(_) | peersstate::Peer::Unknown(_) =>
error!(target: "peerset", "Received dropped() for non-connected node"),
}
self.alloc_slots();
}
/// Adds discovered peer ids to the PSM.
///
/// > **Note**: There is no equivalent "expired" message, meaning that it is the responsibility
/// > of the PSM to remove `PeerId`s that fail to dial too often.
pub fn discovered<I: IntoIterator<Item = PeerId>>(&mut self, peer_ids: I) {
let mut discovered_any = false;
for peer_id in peer_ids {
if let peersstate::Peer::Unknown(entry) = self.data.peer(&peer_id) {
entry.discover();
discovered_any = true;
}
}
if discovered_any {
self.alloc_slots();
}
}
/// Reports an adjustment to the reputation of the given peer.
pub fn report_peer(&mut self, peer_id: PeerId, score_diff: ReputationChange) {
// We don't immediately perform the adjustments in order to have state consistency. We
// don't want the reporting here to take priority over messages sent using the
// `PeersetHandle`.
let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff));
}
/// Produces a JSON object containing the state of the peerset manager, for debugging purposes.
pub fn debug_info(&mut self) -> serde_json::Value {
self.update_time();
json!({
"nodes": self.data.peers().cloned().collect::<Vec<_>>().into_iter().map(|peer_id| {
let state = match self.data.peer(&peer_id) {
peersstate::Peer::Connected(entry) => json!({
"connected": true,
"reputation": entry.reputation()
}),
peersstate::Peer::NotConnected(entry) => json!({
"connected": false,
"reputation": entry.reputation()
}),
peersstate::Peer::Unknown(_) =>
unreachable!("We iterate over the known peers; QED")
};
(peer_id.to_base58(), state)
}).collect::<HashMap<_, _>>(),
"reserved_only": self.reserved_only,
"message_queue": self.message_queue.len(),
})
}
/// Returns the number of peers that we have discovered.
pub fn num_discovered_peers(&self) -> usize {
self.data.peers().len()
}
/// Returns the content of a priority group.
pub fn priority_group(&self, group_id: &str) -> Option<impl ExactSizeIterator<Item = &PeerId>> {
self.priority_groups.get(group_id).map(|l| l.iter())
}
}
impl Stream for Peerset {
type Item = Message;
fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Option<Self::Item>> {
loop {
if let Some(message) = self.message_queue.pop_front() {
return Poll::Ready(Some(message));
}
let action = match Stream::poll_next(Pin::new(&mut self.rx), cx) {
Poll::Pending => return Poll::Pending,
Poll::Ready(Some(event)) => event,
Poll::Ready(None) => return Poll::Pending,
};
match action {
Action::AddReservedPeer(peer_id) =>
self.on_add_reserved_peer(peer_id),
Action::RemoveReservedPeer(peer_id) =>
self.on_remove_reserved_peer(peer_id),
Action::SetReservedPeers(peer_ids) =>
self.on_set_reserved_peers(peer_ids),
Action::SetReservedOnly(reserved) =>
self.on_set_reserved_only(reserved),
Action::ReportPeer(peer_id, score_diff) =>
self.on_report_peer(peer_id, score_diff),
Action::SetPriorityGroup(group_id, peers) =>
self.on_set_priority_group(&group_id, peers),
Action::AddToPriorityGroup(group_id, peer_id) =>
self.on_add_to_priority_group(&group_id, peer_id),
Action::RemoveFromPriorityGroup(group_id, peer_id) =>
self.on_remove_from_priority_group(&group_id, peer_id),
}
}
}
}
#[cfg(test)]
mod tests {
use libp2p::PeerId;
use futures::prelude::*;
use super::{PeersetConfig, Peerset, Message, IncomingIndex, ReputationChange, BANNED_THRESHOLD};
use std::{pin::Pin, task::Poll, thread, time::Duration};
fn assert_messages(mut peerset: Peerset, messages: Vec<Message>) -> Peerset {
for expected_message in messages {
let (message, p) = next_message(peerset).expect("expected message");
assert_eq!(message, expected_message);
peerset = p;
}
peerset
}
fn next_message(mut peerset: Peerset) -> Result<(Message, Peerset), ()> {
let next = futures::executor::block_on_stream(&mut peerset).next();
let message = next.ok_or_else(|| ())?;
Ok((message, peerset))
}
#[test]
fn test_peerset_add_reserved_peer() {
let bootnode = PeerId::random();
let reserved_peer = PeerId::random();
let reserved_peer2 = PeerId::random();
let config = PeersetConfig {
in_peers: 0,
out_peers: 2,
bootnodes: vec![bootnode],
reserved_only: true,
priority_groups: Vec::new(),
};
let (peerset, handle) = Peerset::from_config(config);
handle.add_reserved_peer(reserved_peer.clone());
handle.add_reserved_peer(reserved_peer2.clone());
assert_messages(peerset, vec![
Message::Connect(reserved_peer),
Message::Connect(reserved_peer2)
]);
}
#[test]
fn test_peerset_incoming() {
let bootnode = PeerId::random();
let incoming = PeerId::random();
let incoming2 = PeerId::random();
let incoming3 = PeerId::random();
let ii = IncomingIndex(1);
let ii2 = IncomingIndex(2);
let ii3 = IncomingIndex(3);
let ii4 = IncomingIndex(3);
let config = PeersetConfig {
in_peers: 2,
out_peers: 1,
bootnodes: vec![bootnode.clone()],
reserved_only: false,
priority_groups: Vec::new(),
};
let (mut peerset, _handle) = Peerset::from_config(config);
peerset.incoming(incoming.clone(), ii);
peerset.incoming(incoming.clone(), ii4);
peerset.incoming(incoming2.clone(), ii2);
peerset.incoming(incoming3.clone(), ii3);
assert_messages(peerset, vec![
Message::Connect(bootnode.clone()),
Message::Accept(ii),
Message::Accept(ii2),
Message::Reject(ii3),
]);
}
#[test]
fn test_peerset_reject_incoming_in_reserved_only() {
let incoming = PeerId::random();
let ii = IncomingIndex(1);
let config = PeersetConfig {
in_peers: 50,
out_peers: 50,
bootnodes: vec![],
reserved_only: true,
priority_groups: vec![],
};
let (mut peerset, _) = Peerset::from_config(config);
peerset.incoming(incoming.clone(), ii);
assert_messages(peerset, vec![
Message::Reject(ii),
]);
}
#[test]
fn test_peerset_discovered() {
let bootnode = PeerId::random();
let discovered = PeerId::random();
let discovered2 = PeerId::random();
let config = PeersetConfig {
in_peers: 0,
out_peers: 2,
bootnodes: vec![bootnode.clone()],
reserved_only: false,
priority_groups: vec![],
};
let (mut peerset, _handle) = Peerset::from_config(config);
peerset.discovered(Some(discovered.clone()));
peerset.discovered(Some(discovered.clone()));
peerset.discovered(Some(discovered2));
assert_messages(peerset, vec![
Message::Connect(bootnode),
Message::Connect(discovered),
]);
}
#[test]
fn test_peerset_banned() {
let (mut peerset, handle) = Peerset::from_config(PeersetConfig {
in_peers: 25,
out_peers: 25,
bootnodes: vec![],
reserved_only: false,
priority_groups: vec![],
});
// We ban a node by setting its reputation under the threshold.
let peer_id = PeerId::random();
handle.report_peer(peer_id.clone(), ReputationChange::new(BANNED_THRESHOLD - 1, ""));
let fut = futures::future::poll_fn(move |cx| {
// We need one polling for the message to be processed.
assert_eq!(Stream::poll_next(Pin::new(&mut peerset), cx), Poll::Pending);
// Check that an incoming connection from that node gets refused.
peerset.incoming(peer_id.clone(), IncomingIndex(1));
if let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Reject(IncomingIndex(1)));
} else {
panic!()
}
// Wait a bit for the node's reputation to go above the threshold.
thread::sleep(Duration::from_millis(1500));
// Try again. This time the node should be accepted.
peerset.incoming(peer_id.clone(), IncomingIndex(2));
while let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Accept(IncomingIndex(2)));
}
Poll::Ready(())
});
futures::executor::block_on(fut);
}
}