Files
pezkuwi-subxt/substrate/client/peerset/src/peersstate.rs
T
Pierre Krieger 4b3f134b4a Peerset cleanup (#6078)
* Move methods from Peerset to peers structs

* Remove priority_only from peersstate

* Refactor PSM

* Don't test private fields

* Update sc_network

* Remove wrong comment

* Also fix small stupidity when setting reserved_only

* Put back priority_group

* Restore priority groups as before

* Apply suggestions from code review

Co-authored-by: André Silva <123550+andresilva@users.noreply.github.com>

* Do the reserved only change

* Update client/peerset/src/lib.rs

Co-authored-by: Arkadiy Paronyan <arkady.paronyan@gmail.com>

* Use HashSet::difference

Co-authored-by: André Silva <123550+andresilva@users.noreply.github.com>
Co-authored-by: Arkadiy Paronyan <arkady.paronyan@gmail.com>
2020-05-27 15:53:07 +02:00

600 lines
19 KiB
Rust

// Copyright 2019-2020 Parity Technologies (UK) Ltd.
// This file is part of Substrate.
// Substrate is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// Substrate is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
//! Reputation and slots allocation system behind the peerset.
//!
//! The [`PeersState`] state machine is responsible for managing the reputation and allocating
//! slots. It holds a list of nodes, each associated with a reputation value and whether we are
//! connected or not to this node. Thanks to this list, it knows how many slots are occupied. It
//! also holds a list of nodes which don't occupy slots.
//!
//! > Note: This module is purely dedicated to managing slots and reputations. Features such as
//! > for example connecting to some nodes in priority should be added outside of this
//! > module, rather than inside.
use libp2p::PeerId;
use log::error;
use std::{borrow::Cow, collections::{HashSet, HashMap}};
use wasm_timer::Instant;
/// State storage behind the peerset.
///
/// # Usage
///
/// This struct is nothing more but a data structure containing a list of nodes, where each node
/// has a reputation and is either connected to us or not.
///
#[derive(Debug, Clone)]
pub struct PeersState {
/// List of nodes that we know about.
///
/// > **Note**: This list should really be ordered by decreasing reputation, so that we can
/// easily select the best node to connect to. As a first draft, however, we don't
/// sort, to make the logic easier.
nodes: HashMap<PeerId, Node>,
/// Number of slot-occupying nodes for which the `ConnectionState` is `In`.
num_in: u32,
/// Number of slot-occupying nodes for which the `ConnectionState` is `In`.
num_out: u32,
/// Maximum allowed number of slot-occupying nodes for which the `ConnectionState` is `In`.
max_in: u32,
/// Maximum allowed number of slot-occupying nodes for which the `ConnectionState` is `Out`.
max_out: u32,
/// List of node identities (discovered or not) that don't occupy slots.
///
/// Note for future readers: this module is purely dedicated to managing slots. If you are
/// considering adding more features, please consider doing so outside of this module rather
/// than inside.
no_slot_nodes: HashSet<PeerId>,
}
/// State of a single node that we know about.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
struct Node {
/// Whether we are connected to this node.
connection_state: ConnectionState,
/// Reputation value of the node, between `i32::min_value` (we hate that node) and
/// `i32::max_value` (we love that node).
reputation: i32,
}
impl Default for Node {
fn default() -> Node {
Node {
connection_state: ConnectionState::NotConnected {
last_connected: Instant::now(),
},
reputation: 0,
}
}
}
/// Whether we are connected to a node.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum ConnectionState {
/// We are connected through an ingoing connection.
In,
/// We are connected through an outgoing connection.
Out,
/// We are not connected to this node.
NotConnected {
/// When we were last connected to the node, or if we were never connected when we
/// discovered it.
last_connected: Instant,
},
}
impl ConnectionState {
/// Returns `true` for `In` and `Out`.
fn is_connected(self) -> bool {
match self {
ConnectionState::In => true,
ConnectionState::Out => true,
ConnectionState::NotConnected { .. } => false,
}
}
}
impl PeersState {
/// Builds a new empty `PeersState`.
pub fn new(in_peers: u32, out_peers: u32) -> Self {
PeersState {
nodes: HashMap::new(),
num_in: 0,
num_out: 0,
max_in: in_peers,
max_out: out_peers,
no_slot_nodes: HashSet::new(),
}
}
/// Returns an object that grants access to the state of a peer.
pub fn peer<'a>(&'a mut self, peer_id: &'a PeerId) -> Peer<'a> {
match self.nodes.get_mut(peer_id) {
None => return Peer::Unknown(UnknownPeer {
parent: self,
peer_id: Cow::Borrowed(peer_id),
}),
Some(peer) => {
if peer.connection_state.is_connected() {
Peer::Connected(ConnectedPeer {
state: self,
peer_id: Cow::Borrowed(peer_id),
})
} else {
Peer::NotConnected(NotConnectedPeer {
state: self,
peer_id: Cow::Borrowed(peer_id),
})
}
}
}
}
/// Returns the list of all the peers we know of.
// Note: this method could theoretically return a `Peer`, but implementing that
// isn't simple.
pub fn peers(&self) -> impl ExactSizeIterator<Item = &PeerId> {
self.nodes.keys()
}
/// Returns the list of peers we are connected to.
// Note: this method could theoretically return a `ConnectedPeer`, but implementing that
// isn't simple.
pub fn connected_peers(&self) -> impl Iterator<Item = &PeerId> {
self.nodes.iter()
.filter(|(_, p)| p.connection_state.is_connected())
.map(|(p, _)| p)
}
/// Returns the peer with the highest reputation and that we are not connected to.
///
/// If multiple nodes have the same reputation, which one is returned is unspecified.
pub fn highest_not_connected_peer(&mut self) -> Option<NotConnectedPeer> {
let outcome = self.nodes
.iter_mut()
.filter(|(_, Node { connection_state, .. })| !connection_state.is_connected())
.fold(None::<(&PeerId, &mut Node)>, |mut cur_node, to_try| {
if let Some(cur_node) = cur_node.take() {
if cur_node.1.reputation >= to_try.1.reputation {
return Some(cur_node);
}
}
Some(to_try)
})
.map(|(peer_id, _)| peer_id.clone());
if let Some(peer_id) = outcome {
Some(NotConnectedPeer {
state: self,
peer_id: Cow::Owned(peer_id),
})
} else {
None
}
}
/// Add a node to the list of nodes that don't occupy slots.
///
/// Has no effect if the peer was already in the group.
pub fn add_no_slot_node(&mut self, peer_id: PeerId) {
// Reminder: `HashSet::insert` returns false if the node was already in the set
if !self.no_slot_nodes.insert(peer_id.clone()) {
return;
}
if let Some(peer) = self.nodes.get_mut(&peer_id) {
match peer.connection_state {
ConnectionState::In => self.num_in -= 1,
ConnectionState::Out => self.num_out -= 1,
ConnectionState::NotConnected { .. } => {},
}
}
}
/// Removes a node from the list of nodes that don't occupy slots.
///
/// Has no effect if the peer was not in the group.
pub fn remove_no_slot_node(&mut self, peer_id: &PeerId) {
// Reminder: `HashSet::remove` returns false if the node was already not in the set
if !self.no_slot_nodes.remove(peer_id) {
return;
}
if let Some(peer) = self.nodes.get_mut(peer_id) {
match peer.connection_state {
ConnectionState::In => self.num_in += 1,
ConnectionState::Out => self.num_out += 1,
ConnectionState::NotConnected { .. } => {},
}
}
}
}
/// Grants access to the state of a peer in the `PeersState`.
pub enum Peer<'a> {
/// We are connected to this node.
Connected(ConnectedPeer<'a>),
/// We are not connected to this node.
NotConnected(NotConnectedPeer<'a>),
/// We have never heard of this node.
Unknown(UnknownPeer<'a>),
}
impl<'a> Peer<'a> {
/// If we are the `Connected` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
pub fn into_connected(self) -> Option<ConnectedPeer<'a>> {
match self {
Peer::Connected(peer) => Some(peer),
Peer::NotConnected(_) => None,
Peer::Unknown(_) => None,
}
}
/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_not_connected(self) -> Option<NotConnectedPeer<'a>> {
match self {
Peer::Connected(_) => None,
Peer::NotConnected(peer) => Some(peer),
Peer::Unknown(_) => None,
}
}
/// If we are the `Unknown` variant, returns the inner `ConnectedPeer`. Returns `None`
/// otherwise.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_unknown(self) -> Option<UnknownPeer<'a>> {
match self {
Peer::Connected(_) => None,
Peer::NotConnected(_) => None,
Peer::Unknown(peer) => Some(peer),
}
}
}
/// A peer that is connected to us.
pub struct ConnectedPeer<'a> {
state: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> ConnectedPeer<'a> {
/// Destroys this `ConnectedPeer` and returns the `PeerId` inside of it.
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Switches the peer to "not connected".
pub fn disconnect(self) -> NotConnectedPeer<'a> {
let is_no_slot_occupy = self.state.no_slot_nodes.contains(&*self.peer_id);
if let Some(mut node) = self.state.nodes.get_mut(&*self.peer_id) {
if !is_no_slot_occupy {
match node.connection_state {
ConnectionState::In => self.state.num_in -= 1,
ConnectionState::Out => self.state.num_out -= 1,
ConnectionState::NotConnected { .. } =>
debug_assert!(false, "State inconsistency: disconnecting a disconnected node")
}
}
node.connection_state = ConnectionState::NotConnected {
last_connected: Instant::now(),
};
} else {
debug_assert!(false, "State inconsistency: disconnecting a disconnected node");
}
NotConnectedPeer {
state: self.state,
peer_id: self.peer_id,
}
}
/// Returns the reputation value of the node.
pub fn reputation(&self) -> i32 {
self.state.nodes.get(&*self.peer_id).map_or(0, |p| p.reputation)
}
/// Sets the reputation of the peer.
pub fn set_reputation(&mut self, value: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = value;
} else {
debug_assert!(false, "State inconsistency: set_reputation on an unknown node");
}
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
pub fn add_reputation(&mut self, modifier: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = node.reputation.saturating_add(modifier);
} else {
debug_assert!(false, "State inconsistency: add_reputation on an unknown node");
}
}
}
/// A peer that is not connected to us.
#[derive(Debug)]
pub struct NotConnectedPeer<'a> {
state: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> NotConnectedPeer<'a> {
/// Destroys this `NotConnectedPeer` and returns the `PeerId` inside of it.
#[cfg(test)] // Feel free to remove this if this function is needed outside of tests
pub fn into_peer_id(self) -> PeerId {
self.peer_id.into_owned()
}
/// Bumps the value that `last_connected_or_discovered` would return to now, even if we
/// didn't connect or disconnect.
pub fn bump_last_connected_or_discovered(&mut self) {
let state = match self.state.nodes.get_mut(&*self.peer_id) {
Some(s) => s,
None => return,
};
if let ConnectionState::NotConnected { last_connected } = &mut state.connection_state {
*last_connected = Instant::now();
}
}
/// Returns when we were last connected to this peer, or when we discovered it if we were
/// never connected.
///
/// Guaranteed to be earlier than calling `Instant::now()` after the function returns.
pub fn last_connected_or_discovered(&self) -> Instant {
let state = match self.state.nodes.get(&*self.peer_id) {
Some(s) => s,
None => {
error!(
target: "peerset",
"State inconsistency with {}; not connected after borrow",
self.peer_id
);
return Instant::now();
}
};
match state.connection_state {
ConnectionState::NotConnected { last_connected } => last_connected,
_ => {
error!(target: "peerset", "State inconsistency with {}", self.peer_id);
Instant::now()
}
}
}
/// Tries to set the peer as connected as an outgoing connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Non-slot-occupying nodes don't count towards the number of slots.
pub fn try_outgoing(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
let is_no_slot_occupy = self.state.no_slot_nodes.contains(&*self.peer_id);
// Note that it is possible for num_out to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if self.state.num_out >= self.state.max_out && !is_no_slot_occupy {
return Err(self);
}
if let Some(mut peer) = self.state.nodes.get_mut(&*self.peer_id) {
peer.connection_state = ConnectionState::Out;
if !is_no_slot_occupy {
self.state.num_out += 1;
}
} else {
debug_assert!(false, "State inconsistency: try_outgoing on an unknown node");
}
Ok(ConnectedPeer {
state: self.state,
peer_id: self.peer_id,
})
}
/// Tries to accept the peer as an incoming connection.
///
/// If there are enough slots available, switches the node to "connected" and returns `Ok`. If
/// the slots are full, the node stays "not connected" and we return `Err`.
///
/// Non-slot-occupying nodes don't count towards the number of slots.
pub fn try_accept_incoming(self) -> Result<ConnectedPeer<'a>, NotConnectedPeer<'a>> {
let is_no_slot_occupy = self.state.no_slot_nodes.contains(&*self.peer_id);
// Note that it is possible for num_in to be strictly superior to the max, in case we were
// connected to reserved node then marked them as not reserved.
if self.state.num_in >= self.state.max_in && !is_no_slot_occupy {
return Err(self);
}
if let Some(mut peer) = self.state.nodes.get_mut(&*self.peer_id) {
peer.connection_state = ConnectionState::In;
if !is_no_slot_occupy {
self.state.num_in += 1;
}
} else {
debug_assert!(false, "State inconsistency: try_accept_incoming on an unknown node");
}
Ok(ConnectedPeer {
state: self.state,
peer_id: self.peer_id,
})
}
/// Returns the reputation value of the node.
pub fn reputation(&self) -> i32 {
self.state.nodes.get(&*self.peer_id).map_or(0, |p| p.reputation)
}
/// Sets the reputation of the peer.
pub fn set_reputation(&mut self, value: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = value;
} else {
debug_assert!(false, "State inconsistency: set_reputation on an unknown node");
}
}
/// Performs an arithmetic addition on the reputation score of that peer.
///
/// In case of overflow, the value will be capped.
pub fn add_reputation(&mut self, modifier: i32) {
if let Some(node) = self.state.nodes.get_mut(&*self.peer_id) {
node.reputation = node.reputation.saturating_add(modifier);
} else {
debug_assert!(false, "State inconsistency: add_reputation on an unknown node");
}
}
/// Un-discovers the peer. Removes it from the list.
pub fn forget_peer(self) -> UnknownPeer<'a> {
if self.state.nodes.remove(&*self.peer_id).is_none() {
error!(
target: "peerset",
"State inconsistency with {} when forgetting peer",
self.peer_id
);
}
UnknownPeer {
parent: self.state,
peer_id: self.peer_id,
}
}
}
/// A peer that we have never heard of.
pub struct UnknownPeer<'a> {
parent: &'a mut PeersState,
peer_id: Cow<'a, PeerId>,
}
impl<'a> UnknownPeer<'a> {
/// Inserts the peer identity in our list.
///
/// The node starts with a reputation of 0. You can adjust these default
/// values using the `NotConnectedPeer` that this method returns.
pub fn discover(self) -> NotConnectedPeer<'a> {
self.parent.nodes.insert(self.peer_id.clone().into_owned(), Node {
connection_state: ConnectionState::NotConnected {
last_connected: Instant::now(),
},
reputation: 0,
});
let state = self.parent;
NotConnectedPeer {
state,
peer_id: self.peer_id,
}
}
}
#[cfg(test)]
mod tests {
use super::{PeersState, Peer};
use libp2p::PeerId;
#[test]
fn full_slots_in() {
let mut peers_state = PeersState::new(1, 1);
let id1 = PeerId::random();
let id2 = PeerId::random();
if let Peer::Unknown(e) = peers_state.peer(&id1) {
assert!(e.discover().try_accept_incoming().is_ok());
}
if let Peer::Unknown(e) = peers_state.peer(&id2) {
assert!(e.discover().try_accept_incoming().is_err());
}
}
#[test]
fn no_slot_node_doesnt_use_slot() {
let mut peers_state = PeersState::new(1, 1);
let id1 = PeerId::random();
let id2 = PeerId::random();
peers_state.add_no_slot_node(id1.clone());
if let Peer::Unknown(p) = peers_state.peer(&id1) {
assert!(p.discover().try_accept_incoming().is_ok());
} else { panic!() }
if let Peer::Unknown(e) = peers_state.peer(&id2) {
assert!(e.discover().try_accept_incoming().is_ok());
} else { panic!() }
}
#[test]
fn disconnecting_frees_slot() {
let mut peers_state = PeersState::new(1, 1);
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.peer(&id1).into_unknown().unwrap().discover().try_accept_incoming().is_ok());
assert!(peers_state.peer(&id2).into_unknown().unwrap().discover().try_accept_incoming().is_err());
peers_state.peer(&id1).into_connected().unwrap().disconnect();
assert!(peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().is_ok());
}
#[test]
fn highest_not_connected_peer() {
let mut peers_state = PeersState::new(25, 25);
let id1 = PeerId::random();
let id2 = PeerId::random();
assert!(peers_state.highest_not_connected_peer().is_none());
peers_state.peer(&id1).into_unknown().unwrap().discover().set_reputation(50);
peers_state.peer(&id2).into_unknown().unwrap().discover().set_reputation(25);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id2).into_not_connected().unwrap().set_reputation(75);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
peers_state.peer(&id2).into_not_connected().unwrap().try_accept_incoming().unwrap();
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(100);
peers_state.peer(&id2).into_connected().unwrap().disconnect();
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id1.clone()));
peers_state.peer(&id1).into_not_connected().unwrap().set_reputation(-100);
assert_eq!(peers_state.highest_not_connected_peer().map(|p| p.into_peer_id()), Some(id2.clone()));
}
#[test]
fn disconnect_no_slot_doesnt_panic() {
let mut peers_state = PeersState::new(1, 1);
let id = PeerId::random();
peers_state.add_no_slot_node(id.clone());
let peer = peers_state.peer(&id).into_unknown().unwrap().discover().try_outgoing().unwrap();
peer.disconnect();
}
}