mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
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135 lines
5.2 KiB
Rust
135 lines
5.2 KiB
Rust
// This file is part of Substrate.
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// Copyright (C) 2019-2021 Parity Technologies (UK) Ltd.
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// SPDX-License-Identifier: Apache-2.0
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! Traits and associated utilities for scheduling dispatchables in FRAME.
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use codec::{Codec, Decode, Encode, EncodeLike};
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use scale_info::TypeInfo;
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use sp_runtime::{DispatchError, RuntimeDebug};
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use sp_std::{fmt::Debug, prelude::*};
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/// Information relating to the period of a scheduled task. First item is the length of the
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/// period and the second is the number of times it should be executed in total before the task
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/// is considered finished and removed.
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pub type Period<BlockNumber> = (BlockNumber, u32);
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/// Priority with which a call is scheduled. It's just a linear amount with lowest values meaning
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/// higher priority.
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pub type Priority = u8;
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/// The dispatch time of a scheduled task.
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#[derive(Encode, Decode, Copy, Clone, PartialEq, Eq, RuntimeDebug, TypeInfo)]
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pub enum DispatchTime<BlockNumber> {
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/// At specified block.
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At(BlockNumber),
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/// After specified number of blocks.
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After(BlockNumber),
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}
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/// The highest priority. We invert the value so that normal sorting will place the highest
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/// priority at the beginning of the list.
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pub const HIGHEST_PRIORITY: Priority = 0;
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/// Anything of this value or lower will definitely be scheduled on the block that they ask for,
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/// even if it breaches the `MaximumWeight` limitation.
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pub const HARD_DEADLINE: Priority = 63;
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/// The lowest priority. Most stuff should be around here.
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pub const LOWEST_PRIORITY: Priority = 255;
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/// A type that can be used as a scheduler.
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pub trait Anon<BlockNumber, Call, Origin> {
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/// An address which can be used for removing a scheduled task.
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type Address: Codec + Clone + Eq + EncodeLike + Debug;
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/// Schedule a dispatch to happen at the beginning of some block in the future.
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///
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/// This is not named.
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fn schedule(
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when: DispatchTime<BlockNumber>,
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maybe_periodic: Option<Period<BlockNumber>>,
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priority: Priority,
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origin: Origin,
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call: Call,
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) -> Result<Self::Address, DispatchError>;
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/// Cancel a scheduled task. If periodic, then it will cancel all further instances of that,
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/// also.
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///
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/// Will return an error if the `address` is invalid.
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///
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/// NOTE: This guaranteed to work only *before* the point that it is due to be executed.
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/// If it ends up being delayed beyond the point of execution, then it cannot be cancelled.
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///
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/// NOTE2: This will not work to cancel periodic tasks after their initial execution. For
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/// that, you must name the task explicitly using the `Named` trait.
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fn cancel(address: Self::Address) -> Result<(), ()>;
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/// Reschedule a task. For one-off tasks, this dispatch is guaranteed to succeed
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/// only if it is executed *before* the currently scheduled block. For periodic tasks,
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/// this dispatch is guaranteed to succeed only before the *initial* execution; for
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/// others, use `reschedule_named`.
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///
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/// Will return an error if the `address` is invalid.
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fn reschedule(
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address: Self::Address,
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when: DispatchTime<BlockNumber>,
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) -> Result<Self::Address, DispatchError>;
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/// Return the next dispatch time for a given task.
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///
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/// Will return an error if the `address` is invalid.
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fn next_dispatch_time(address: Self::Address) -> Result<BlockNumber, ()>;
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}
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/// A type that can be used as a scheduler.
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pub trait Named<BlockNumber, Call, Origin> {
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/// An address which can be used for removing a scheduled task.
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type Address: Codec + Clone + Eq + EncodeLike + sp_std::fmt::Debug;
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/// Schedule a dispatch to happen at the beginning of some block in the future.
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///
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/// - `id`: The identity of the task. This must be unique and will return an error if not.
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fn schedule_named(
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id: Vec<u8>,
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when: DispatchTime<BlockNumber>,
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maybe_periodic: Option<Period<BlockNumber>>,
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priority: Priority,
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origin: Origin,
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call: Call,
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) -> Result<Self::Address, ()>;
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/// Cancel a scheduled, named task. If periodic, then it will cancel all further instances
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/// of that, also.
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///
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/// Will return an error if the `id` is invalid.
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///
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/// NOTE: This guaranteed to work only *before* the point that it is due to be executed.
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/// If it ends up being delayed beyond the point of execution, then it cannot be cancelled.
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fn cancel_named(id: Vec<u8>) -> Result<(), ()>;
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/// Reschedule a task. For one-off tasks, this dispatch is guaranteed to succeed
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/// only if it is executed *before* the currently scheduled block.
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fn reschedule_named(
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id: Vec<u8>,
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when: DispatchTime<BlockNumber>,
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) -> Result<Self::Address, DispatchError>;
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/// Return the next dispatch time for a given task.
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///
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/// Will return an error if the `id` is invalid.
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fn next_dispatch_time(id: Vec<u8>) -> Result<BlockNumber, ()>;
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}
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