Files
pezkuwi-telemetry/backend/telemetry/src/state/state.rs
T

169 lines
5.4 KiB
Rust

use std::sync::Arc;
use std::collections::{ HashSet, HashMap };
use common::types::{ BlockHash };
use super::node::Node;
use common::types::{Block, NodeDetails, NodeLocation, Timestamp};
use common::util::{now, DenseMap, NumStats};
use common::node::Payload;
use std::iter::IntoIterator;
use crate::find_location;
use super::chain::{ self, Chain };
pub type NodeId = usize;
pub type Label = Arc<str>;
/// Our state constains node and chain information
pub struct State {
next_id: NodeId,
chains: HashMap<BlockHash, Chain>,
chains_by_label: HashMap<String, BlockHash>,
chains_by_node: HashMap<NodeId, BlockHash>,
/// Denylist for networks we do not want to allow connecting.
denylist: HashSet<String>,
}
/// Adding a node to a chain leads to this result:
pub enum AddNodeResult<'a> {
/// The chain is on the "deny list", so we can't add the node
ChainOnDenyList,
/// The chain is over quota (too many nodes connected), so can't add the node
ChainOverQuota,
/// The node was added to the chain
NodeAddedToChain(NodeAddedToChain<'a>)
}
pub struct NodeAddedToChain<'a> {
/// The ID assigned to this node.
pub id: NodeId,
/// The chain the node was added to.
pub chain: &'a Chain,
/// The node that was added.
pub node: &'a Node,
/// Is this chain newly added?
pub chain_just_added: bool,
/// Has the chain label been updated?
pub has_chain_label_changed: bool
}
pub struct RemoveNodeResult {
/// How many nodes remain on the chain (0 if the chain was removed):
chain_node_count: usize
}
impl State {
pub fn new<T: IntoIterator<Item=String>>(denylist: T) -> State {
State {
next_id: 0,
chains: HashMap::new(),
chains_by_label: HashMap::new(),
chains_by_node: HashMap::new(),
denylist: denylist.into_iter().collect()
}
}
pub fn iter_chains(&self) -> impl Iterator<Item=&Chain> {
self.chains
.iter()
.map(|(_,chain)| chain)
}
pub fn get_chain_by_label(&self, label: &str) -> Option<&Chain> {
self.chains_by_label
.get(label)
.and_then(|chain_id| self.chains.get(chain_id))
}
pub fn add_node(&mut self, genesis_hash: BlockHash, node_details: NodeDetails) -> AddNodeResult<'_> {
if self.denylist.contains(&*node_details.chain) {
return AddNodeResult::ChainOnDenyList;
}
let chain = self.chains
.entry(genesis_hash)
.or_insert_with(|| Chain::new(node_details.chain.clone()));
if !chain.can_add_node() {
return AddNodeResult::ChainOverQuota;
}
let node_id = self.next_id;
self.next_id += 1;
match chain.add_node(node_id, node_details) {
chain::AddNodeResult::Overquota => {
AddNodeResult::ChainOverQuota
},
chain::AddNodeResult::Added { chain_renamed } => {
// Update the label we use to reference the chain if
// it changes (it'll always change first time a node's added):
if chain_renamed {
let label = chain.label().to_owned();
self.chains_by_label.remove(&label);
self.chains_by_label.insert(label, genesis_hash);
}
let node = chain.get_node(node_id).unwrap();
AddNodeResult::NodeAddedToChain(NodeAddedToChain {
id: node_id,
chain: chain,
node: node,
chain_just_added: chain.node_count() == 1,
has_chain_label_changed: chain_renamed
})
}
}
}
/// Update the location for a node. Return `false` if the node was not found.
pub fn update_node_location(&mut self, node_id: NodeId, location: find_location::Location) -> bool {
if let Some(node) = self.get_node_mut(node_id) {
node.update_location(location);
true
} else {
false
}
}
/// Get the chain that a node belongs to.
pub fn get_node_chain(&self, node_id: NodeId) -> Option<&Chain> {
self.chains_by_node
.get(&node_id)
.and_then(|chain_id| self.chains.get(chain_id))
}
/// Obtain mutable access to a node, if it's found.
fn get_node_mut(&mut self, node_id: NodeId) -> Option<&mut Node> {
let chain_id = *self.chains_by_node.get(&node_id)?;
let chain = self.chains.get_mut(&chain_id)?;
chain.get_node_mut(node_id)
}
// /// Add a new node to our state.
// pub fn add_node(&mut self, id: GlobalId, genesis_hash: BlockHash, node: &NodeDetails) -> AddNodeResult {
// if self.denylist.contains(&*node.chain) {
// return AddNodeResult::ChainOnDenyList;
// }
// let chain_id = self.chains.get_or_create(genesis_hash, &node.chain);
// return Ok(())
// }
// /// Remove a node from our state.
// pub fn remove_node(&mut self, id: GlobalId) -> RemoveNodeResult {
// }
// /// Update a node with new data. This needs breaking down into parts so
// /// that we can emit a useful result in each case to inform the aggregator
// /// what messages it needs to emit.
// pub fn update_node(&mut self, id: GlobalId, payload: Payload) {
// }
// fn get_or_create_chain(genesis_hash: BlockHash, chain: &str) -> ChainId {
// }
}