Files
revive/crates/explorer/src/location_mapper.rs
T
xermicus 903cbd7159 YUL tree visitor interface (#369)
- Implement the visitor interface. This simplifies working with the AST,
for example transformations into other IRs or collecting and analyzing
various statistics.
- Switch the explorer to use the visitor interface.
- Add the reciprocal function name conversion for function names.
- Some drive-by cosmetic fixes.

---------

Signed-off-by: xermicus <bigcyrill@hotmail.com>
2025-08-10 00:08:25 +02:00

124 lines
4.0 KiB
Rust

//! The location mapper utility maps YUL source locations to AST statements.
use std::{collections::HashMap, path::Path};
use revive_yul::{
lexer::{token::location::Location, Lexer},
parser::{
identifier::Identifier,
statement::{
assignment::Assignment,
block::Block,
expression::{function_call::FunctionCall, literal::Literal},
for_loop::ForLoop,
function_definition::FunctionDefinition,
if_conditional::IfConditional,
object::Object,
switch::Switch,
variable_declaration::VariableDeclaration,
},
},
visitor::{AstNode, AstVisitor},
};
/// Code attributed to an unknown location.
pub const OTHER: &str = "other";
/// Code attributed to a compiler internal location.
pub const INTERNAL: &str = "internal";
/// Code attributed to a block.
pub const BLOCK: &str = "block";
/// Code attributed to a function call.
pub const FUNCTION_CALL: &str = "function_call";
/// Code attributed to a for loop.
pub const FOR: &str = "for";
/// Code attributed to an if statement.
pub const IF: &str = "if";
/// Code attributed to a switch statement.
pub const SWITCH: &str = "switch";
/// Code attributed to a variable declaration.
pub const DECLARATION: &str = "let";
/// Code attributed to a variable assignement.
pub const ASSIGNMENT: &str = "assignment";
/// Code attributed to a function definition.
pub const FUNCTION_DEFINITION: &str = "function_definition";
/// Code attributed to an identifier.
pub const IDENTIFIER: &str = "identifier";
/// Code attributed to a literal.
pub const LITERAL: &str = "literal";
/// The location to statements mapper.
pub struct LocationMapper(HashMap<Location, String>);
impl LocationMapper {
/// Construct a node location map from the given YUL `source` file.
pub fn map_locations(source: &Path) -> anyhow::Result<HashMap<Location, String>> {
let mut lexer = Lexer::new(std::fs::read_to_string(source)?);
let ast = Object::parse(&mut lexer, None).map_err(|error| {
anyhow::anyhow!("Contract `{}` parsing error: {:?}", source.display(), error)
})?;
let mut location_map = Self(Default::default());
ast.accept(&mut location_map);
location_map.0.insert(Location::new(0, 0), OTHER.into());
location_map.0.insert(Location::new(1, 0), INTERNAL.into());
Ok(location_map.0)
}
}
impl AstVisitor for LocationMapper {
fn visit(&mut self, node: &impl AstNode) {
node.visit_children(self);
}
fn visit_block(&mut self, node: &Block) {
node.visit_children(self);
self.0.insert(node.location, BLOCK.into());
}
fn visit_assignment(&mut self, node: &Assignment) {
node.visit_children(self);
self.0.insert(node.location, ASSIGNMENT.into());
}
fn visit_if_conditional(&mut self, node: &IfConditional) {
node.visit_children(self);
self.0.insert(node.location, IF.into());
}
fn visit_variable_declaration(&mut self, node: &VariableDeclaration) {
node.visit_children(self);
self.0.insert(node.location, DECLARATION.into());
}
fn visit_function_call(&mut self, node: &FunctionCall) {
node.visit_children(self);
self.0.insert(node.location, node.name.to_string());
}
fn visit_function_definition(&mut self, node: &FunctionDefinition) {
node.visit_children(self);
self.0.insert(node.location, FUNCTION_DEFINITION.into());
}
fn visit_identifier(&mut self, node: &Identifier) {
node.visit_children(self);
self.0.insert(node.location, IDENTIFIER.into());
}
fn visit_literal(&mut self, node: &Literal) {
node.visit_children(self);
self.0.insert(node.location, LITERAL.into());
}
fn visit_for_loop(&mut self, node: &ForLoop) {
node.visit_children(self);
self.0.insert(node.location, FOR.into());
}
fn visit_switch(&mut self, node: &Switch) {
node.visit_children(self);
self.0.insert(node.location, SWITCH.into());
}
}