* Introduces `author_hasKey` and `author_hasSessionKeys` rpc endpoints
Both endpoints can be used to check if a key is present in the keystore.
- `hasKey` works on with an individual public key and key type. It
checks if a private key for the given combination exists in the
keystore.
- `hasSessionKeys` works with the full encoded session key blob stored
on-chain in `nextKeys`. This requires that the given blob can be decoded
by the runtime. It will return `true`, iff all public keys of the
session key exist in the storage.
Fixes: https://github.com/paritytech/substrate/issues/4696
* Update client/rpc-api/src/author/error.rs
Co-Authored-By: Nikolay Volf <nikvolf@gmail.com>
* Indentation
Co-authored-by: Nikolay Volf <nikvolf@gmail.com>
* Switch GrandPa to new futures
* Work on making tests work
* until_imported tests working again
* Work on switching tests to stable futures
* Modifications
* Re-add test as #[ignore]
* Don't ignore
* Add manual unpins
* Remove Header import
* Return concrete Sink type
* Switch to crates.io finality-grandpa version
* Remove use statement that slipped in
* Fix some nitpicks
* Remove unpin from i
* Fixed typo
* Move futures01 to dev-deps
* Fix nitpicks
* Update client/finality-grandpa/src/communication/mod.rs
Co-Authored-By: André Silva <andre.beat@gmail.com>
* nitpicking
Co-authored-by: Pierre Krieger <pierre.krieger1708@gmail.com>
Co-authored-by: André Silva <andre.beat@gmail.com>
* clinet/finality-grandpa: Make round_communication use bounded channel
`round_communication` returns a `Sink` and a `Stream` for outgoing and
incoming messages. The messages send into the `Sink` are forwarded down
to the network as well as send back into the `Stream` to ensure the node
processes its own messages.
So far, to send messages into the `Sink` back into the `Stream`, an
unbounded channel was used. This patch updates `round_communication` and
`OutgoingMessages` to use a bounded channel.
This is part of a greater effort to reduce the number of owners of
components within `finality-grandpa` and `network` as well as to reduce
the amount of unbounded channels. For details see d9837d7dd and
5f80929dc.
* client/finality-grandpa: Import futures03::future::ready at the top
* client/finality-grandpa: Make tests use compat of future 03
* client/finality-grandpa: Do not import ready into scope
Instead of importing futures03::future::ready into the scope, only
import futures::future03 into scope and call ready as furure03::ready.
* consensus, pow: intermediate separation and fail
* Fix compiles
* Update primitives/consensus/common/src/block_import.rs
Co-Authored-By: Robert Habermeier <rphmeier@gmail.com>
* Update primitives/consensus/common/src/block_import.rs
Co-Authored-By: Robert Habermeier <rphmeier@gmail.com>
* Document what None means for `fork_choice` in block import params
Co-authored-by: Robert Habermeier <rphmeier@gmail.com>
This moves the wasm-allocator (`FreeingBumpHeapAllocator`) into its own
crate `sp-allocator`. This new crate can theoretically provide multiple
different allocators. Besides moving the allocator, this pr also makes
`FreeingBumpHeapAllocator` compile on `no_std`.
* client/authority-discovery/Cargo.toml: Update dependency
* client/authority-discovery: Pass packet payload and addresses as slice
Starting with Bytes 0.5 `Vec<T>` does not implement `Buf`, but `&[T]`
does.
* Support `u128`/`i128` in runtime interface
This implements support for `u128`/`i128` as parameters/return value in
runtime interfaces. As we can not pass them as identity, as for the
other primitives types, we pass them as an pointer to an `[u8; 16]` array.
* Remove some unsafe code usage
* contracts: during execution -> contract trapped during execution
This message confused many people so we are improving it to make clear what happened.
* contracts: rename Event::Contract -> Event::ContractExecution
* contracts: fix tests after ContractExecution renaming
* contracts: Add Evicted and Restored events
* fix doc comment
* wrap to not go over (soft) 100 column line limit
* add event deposit for eventual eviction upon pay_rent
* contracts: adjust tests for the new events
* emit Evicted event immediately and add tombstone flag bool
* Make debug builds more usable
This pr makes debug builds more usable in terms of `cargo run -- --dev`.
1. `--dev` activates `--execution native`, iff `--execution` is not
given or no sub `--execution-*` is given.
2. It was probably a mistake to compile WASM in debug for a debug build.
So, we now build the WASM binary always as `release` (if not requested
differently by the user). So, we trade compilation time for a better
debug experience.
* Make sure we only overwrite default values
* Make it work
* Apply suggestion
Some fixes after: https://github.com/paritytech/substrate/pull/4502
This removes the unwanted `expect`s from `MultiSigner`. Instead we
convert from full to compressed in `TryFrom` and can return an error on
invalid input.
By using `cfg(doc)`, we can generate docs for modules which are only
available from `no_std`. This drastically improves the documentation for
the developers.
* Add rules and unfounding to society.
* Docs and event
* Extra bit of docs.
* Cunningly reduce complexity
* Remove candidates when unfounding.
* Remove suspended candidates when unfounding, too.
* client/finality-grandpa: Reintegrate gossip validator report stream
The `finality-grandpa` `GossipValidator` is called by the `GossipEngine`
in a synchronous fashion on each gossip message. Its main task is to
decide whether to gossip the given message on, or whether to drop it.
In addition it also updates the reputation of a node's peers based on
the incoming gossip messages. To do so it needs to be able to report the
reputation change which it does through an unbounded channel (in order
to stay synchronous).
Previously the receiving side of this channel would be handled by a new
task, polling the channel and forwarding the changes to a clone of the
`GossipEngine` that it would own.
Instead the receiver of the above mentioned channel is now being polled
by the `NetworkBridge` within its `Future::poll` implementation.
Reputation changes are reported through the already existing
`GossipEngine` instance within `NetworkBridge`.
For details on the overall goal, see d9837d7dd.
* client/finality-grandpa: Remove exit future from test NetworkBridges
* Add `max_members` to `found`, add society genesis for Substrate node
* Update test
* Use `Option<bool>` rather than `Option<()>`
* Update from feedback
The `NeighborPacketWorker` within `client/finality-grandpa` does two
things:
1. It receives neighbor packets from components within
`client/finality-grandpa`, sends them down to the `GossipEngine` in
order for neighboring nodes to receive.
2. It periodically sends out the most recent neighbor packet to the
`GossipEngine`.
In order to send out packets it had a clone to a `GossipEgine` within
an atomic reference counter and a mutex. The `NeighborPacketWorker` was
then spawned onto its own asynchronous task.
Instead of running in its own task, this patch reintegrates the
`NeighborPacketWorker` into the main `client/finality-grandpa` task not
requiring the `NeighborPacketWorker` to own a clone of the
`GossipEngine`.
The greater picture
This is a tiny change within a greater refactoring. The overall goal is
to **simplify** how finality-grandpa interacts with the network and to
**reduce** the amount of **unbounded channels** within the logic.
Why no unbounded channels: Bounding channels is needed for backpressure
and proper scheduling. With unbounded channels there is no way of
telling the producer side to slow down for the consumer side to catch
up. Rephrased, there is no way for the scheduler to know when to favour
the consumer task over the producer task on a crowded channel and the
other way round for an empty channel.
Reducing the amount of shared ownership simplifies the logic and enables
one to use async-await syntax-suggar, given that one does not need to
hold a lock across poll invocations. Using async-await enables one to
use bounded channels without complex logic.