mirror of
https://github.com/pezkuwichain/pezkuwi-subxt.git
synced 2026-04-29 21:57:55 +00:00
1e1b0e2767
* Give names to channels * Fix * A couple more changes * More minor tweaks * Fix test
129 lines
5.2 KiB
Rust
129 lines
5.2 KiB
Rust
// Copyright 2019-2020 Parity Technologies (UK) Ltd.
|
|
// This file is part of Substrate.
|
|
|
|
// Substrate is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
|
|
// Substrate is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Substrate. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
//! Polite gossiping.
|
|
//!
|
|
//! This crate provides gossiping capabilities on top of a network.
|
|
//!
|
|
//! Gossip messages are separated by two categories: "topics" and consensus engine ID.
|
|
//! The consensus engine ID is sent over the wire with the message, while the topic is not,
|
|
//! with the expectation that the topic can be derived implicitly from the content of the
|
|
//! message, assuming it is valid.
|
|
//!
|
|
//! Topics are a single 32-byte tag associated with a message, used to group those messages
|
|
//! in an opaque way. Consensus code can invoke `broadcast_topic` to attempt to send all messages
|
|
//! under a single topic to all peers who don't have them yet, and `send_topic` to
|
|
//! send all messages under a single topic to a specific peer.
|
|
//!
|
|
//! # Usage
|
|
//!
|
|
//! - Implement the `Network` trait, representing the low-level networking primitives. It is
|
|
//! already implemented on `sc_network::NetworkService`.
|
|
//! - Implement the `Validator` trait. See the section below.
|
|
//! - Decide on a `ConsensusEngineId`. Each gossiping protocol should have a different one.
|
|
//! - Build a `GossipEngine` using these three elements.
|
|
//! - Use the methods of the `GossipEngine` in order to send out messages and receive incoming
|
|
//! messages.
|
|
//!
|
|
//! # What is a validator?
|
|
//!
|
|
//! The primary role of a `Validator` is to process incoming messages from peers, and decide
|
|
//! whether to discard them or process them. It also decides whether to re-broadcast the message.
|
|
//!
|
|
//! The secondary role of the `Validator` is to check if a message is allowed to be sent to a given
|
|
//! peer. All messages, before being sent, will be checked against this filter.
|
|
//! This enables the validator to use information it's aware of about connected peers to decide
|
|
//! whether to send messages to them at any given moment in time - In particular, to wait until
|
|
//! peers can accept and process the message before sending it.
|
|
//!
|
|
//! Lastly, the fact that gossip validators can decide not to rebroadcast messages
|
|
//! opens the door for neighbor status packets to be baked into the gossip protocol.
|
|
//! These status packets will typically contain light pieces of information
|
|
//! used to inform peers of a current view of protocol state.
|
|
|
|
pub use self::bridge::GossipEngine;
|
|
pub use self::state_machine::TopicNotification;
|
|
pub use self::validator::{DiscardAll, MessageIntent, Validator, ValidatorContext, ValidationResult};
|
|
|
|
use futures::prelude::*;
|
|
use sc_network::{Event, ExHashT, NetworkService, PeerId, ReputationChange};
|
|
use sp_runtime::{traits::Block as BlockT, ConsensusEngineId};
|
|
use std::{borrow::Cow, pin::Pin, sync::Arc};
|
|
|
|
mod bridge;
|
|
mod state_machine;
|
|
mod validator;
|
|
|
|
/// Abstraction over a network.
|
|
pub trait Network<B: BlockT> {
|
|
/// Returns a stream of events representing what happens on the network.
|
|
fn event_stream(&self) -> Pin<Box<dyn Stream<Item = Event> + Send>>;
|
|
|
|
/// Adjust the reputation of a node.
|
|
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange);
|
|
|
|
/// Force-disconnect a peer.
|
|
fn disconnect_peer(&self, who: PeerId);
|
|
|
|
/// Send a notification to a peer.
|
|
fn write_notification(&self, who: PeerId, engine_id: ConsensusEngineId, message: Vec<u8>);
|
|
|
|
/// Registers a notifications protocol.
|
|
///
|
|
/// See the documentation of [`NetworkService:register_notifications_protocol`] for more information.
|
|
fn register_notifications_protocol(
|
|
&self,
|
|
engine_id: ConsensusEngineId,
|
|
protocol_name: Cow<'static, [u8]>,
|
|
);
|
|
|
|
/// Notify everyone we're connected to that we have the given block.
|
|
///
|
|
/// Note: this method isn't strictly related to gossiping and should eventually be moved
|
|
/// somewhere else.
|
|
fn announce(&self, block: B::Hash, associated_data: Vec<u8>);
|
|
}
|
|
|
|
impl<B: BlockT, H: ExHashT> Network<B> for Arc<NetworkService<B, H>> {
|
|
fn event_stream(&self) -> Pin<Box<dyn Stream<Item = Event> + Send>> {
|
|
Box::pin(NetworkService::event_stream(self, "network-gossip"))
|
|
}
|
|
|
|
fn report_peer(&self, peer_id: PeerId, reputation: ReputationChange) {
|
|
NetworkService::report_peer(self, peer_id, reputation);
|
|
}
|
|
|
|
fn disconnect_peer(&self, who: PeerId) {
|
|
NetworkService::disconnect_peer(self, who)
|
|
}
|
|
|
|
fn write_notification(&self, who: PeerId, engine_id: ConsensusEngineId, message: Vec<u8>) {
|
|
NetworkService::write_notification(self, who, engine_id, message)
|
|
}
|
|
|
|
fn register_notifications_protocol(
|
|
&self,
|
|
engine_id: ConsensusEngineId,
|
|
protocol_name: Cow<'static, [u8]>,
|
|
) {
|
|
NetworkService::register_notifications_protocol(self, engine_id, protocol_name)
|
|
}
|
|
|
|
fn announce(&self, block: B::Hash, associated_data: Vec<u8>) {
|
|
NetworkService::announce_block(self, block, associated_data)
|
|
}
|
|
}
|