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pezkuwi-subxt/substrate/client/peerset/src/lib.rs
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Rust

// This file is part of Substrate.
// Copyright (C) Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: GPL-3.0-or-later WITH Classpath-exception-2.0
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//! Peer Set Manager (PSM). Contains the strategy for choosing which nodes the network should be
//! connected to.
//!
//! The PSM handles *sets* of nodes. A set of nodes is defined as the nodes that are believed to
//! support a certain capability, such as handling blocks and transactions of a specific chain,
//! or collating a certain parachain.
//!
//! For each node in each set, the peerset holds a flag specifying whether the node is
//! connected to us or not.
//!
//! This connected/disconnected status is specific to the node and set combination, and it is for
//! example possible for a node to be connected through a specific set but not another.
//!
//! In addition, for each, set, the peerset also holds a list of reserved nodes towards which it
//! will at all time try to maintain a connection with.
mod peersstate;
use futures::{channel::oneshot, prelude::*};
use log::{debug, error, trace};
use sc_utils::mpsc::{tracing_unbounded, TracingUnboundedReceiver, TracingUnboundedSender};
use serde_json::json;
use std::{
collections::{HashMap, HashSet, VecDeque},
pin::Pin,
task::{Context, Poll},
time::{Duration, Instant},
};
use wasm_timer::Delay;
pub use libp2p::PeerId;
/// We don't accept nodes whose reputation is under this value.
pub const BANNED_THRESHOLD: i32 = 82 * (i32::MIN / 100);
/// Reputation change for a node when we get disconnected from it.
const DISCONNECT_REPUTATION_CHANGE: i32 = -256;
/// Amount of time between the moment we disconnect from a node and the moment we remove it from
/// the list.
const FORGET_AFTER: Duration = Duration::from_secs(3600);
#[derive(Debug)]
enum Action {
AddReservedPeer(SetId, PeerId),
RemoveReservedPeer(SetId, PeerId),
SetReservedPeers(SetId, HashSet<PeerId>),
SetReservedOnly(SetId, bool),
ReportPeer(PeerId, ReputationChange),
AddToPeersSet(SetId, PeerId),
RemoveFromPeersSet(SetId, PeerId),
PeerReputation(PeerId, oneshot::Sender<i32>),
}
/// Identifier of a set in the peerset.
///
/// Can be constructed using the `From<usize>` trait implementation based on the index of the set
/// within [`PeersetConfig::sets`]. For example, the first element of [`PeersetConfig::sets`] is
/// later referred to with `SetId::from(0)`. It is intended that the code responsible for building
/// the [`PeersetConfig`] is also responsible for constructing the [`SetId`]s.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct SetId(usize);
impl SetId {
pub const fn from(id: usize) -> Self {
Self(id)
}
}
impl From<usize> for SetId {
fn from(id: usize) -> Self {
Self(id)
}
}
impl From<SetId> for usize {
fn from(id: SetId) -> Self {
id.0
}
}
/// Description of a reputation adjustment for a node.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ReputationChange {
/// Reputation delta.
pub value: i32,
/// Reason for reputation change.
pub reason: &'static str,
}
impl ReputationChange {
/// New reputation change with given delta and reason.
pub const fn new(value: i32, reason: &'static str) -> ReputationChange {
Self { value, reason }
}
/// New reputation change that forces minimum possible reputation.
pub const fn new_fatal(reason: &'static str) -> ReputationChange {
Self { value: i32::MIN, reason }
}
}
/// Shared handle to the peer set manager (PSM). Distributed around the code.
#[derive(Debug, Clone)]
pub struct PeersetHandle {
tx: TracingUnboundedSender<Action>,
}
impl PeersetHandle {
/// Adds a new reserved peer. The peerset will make an effort to always remain connected to
/// this peer.
///
/// Has no effect if the node was already a reserved peer.
///
/// > **Note**: Keep in mind that the networking has to know an address for this node,
/// > otherwise it will not be able to connect to it.
pub fn add_reserved_peer(&self, set_id: SetId, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::AddReservedPeer(set_id, peer_id));
}
/// Remove a previously-added reserved peer.
///
/// Has no effect if the node was not a reserved peer.
pub fn remove_reserved_peer(&self, set_id: SetId, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::RemoveReservedPeer(set_id, peer_id));
}
/// Sets whether or not the peerset only has connections with nodes marked as reserved for
/// the given set.
pub fn set_reserved_only(&self, set_id: SetId, reserved: bool) {
let _ = self.tx.unbounded_send(Action::SetReservedOnly(set_id, reserved));
}
/// Set reserved peers to the new set.
pub fn set_reserved_peers(&self, set_id: SetId, peer_ids: HashSet<PeerId>) {
let _ = self.tx.unbounded_send(Action::SetReservedPeers(set_id, peer_ids));
}
/// Reports an adjustment to the reputation of the given peer.
pub fn report_peer(&self, peer_id: PeerId, score_diff: ReputationChange) {
let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff));
}
/// Add a peer to a set.
pub fn add_to_peers_set(&self, set_id: SetId, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::AddToPeersSet(set_id, peer_id));
}
/// Remove a peer from a set.
pub fn remove_from_peers_set(&self, set_id: SetId, peer_id: PeerId) {
let _ = self.tx.unbounded_send(Action::RemoveFromPeersSet(set_id, peer_id));
}
/// Returns the reputation value of the peer.
pub async fn peer_reputation(self, peer_id: PeerId) -> Result<i32, ()> {
let (tx, rx) = oneshot::channel();
let _ = self.tx.unbounded_send(Action::PeerReputation(peer_id, tx));
// The channel can only be closed if the peerset no longer exists.
rx.await.map_err(|_| ())
}
}
/// Message that can be sent by the peer set manager (PSM).
#[derive(Debug, PartialEq)]
pub enum Message {
/// Request to open a connection to the given peer. From the point of view of the PSM, we are
/// immediately connected.
Connect {
set_id: SetId,
/// Peer to connect to.
peer_id: PeerId,
},
/// Drop the connection to the given peer, or cancel the connection attempt after a `Connect`.
Drop {
set_id: SetId,
/// Peer to disconnect from.
peer_id: PeerId,
},
/// Equivalent to `Connect` for the peer corresponding to this incoming index.
Accept(IncomingIndex),
/// Equivalent to `Drop` for the peer corresponding to this incoming index.
Reject(IncomingIndex),
}
/// Opaque identifier for an incoming connection. Allocated by the network.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct IncomingIndex(pub u64);
impl From<u64> for IncomingIndex {
fn from(val: u64) -> Self {
Self(val)
}
}
/// Configuration to pass when creating the peer set manager.
#[derive(Debug)]
pub struct PeersetConfig {
/// List of sets of nodes the peerset manages.
pub sets: Vec<SetConfig>,
}
/// Configuration for a single set of nodes.
#[derive(Debug)]
pub struct SetConfig {
/// Maximum number of ingoing links to peers.
pub in_peers: u32,
/// Maximum number of outgoing links to peers.
pub out_peers: u32,
/// List of bootstrap nodes to initialize the set with.
///
/// > **Note**: Keep in mind that the networking has to know an address for these nodes,
/// > otherwise it will not be able to connect to them.
pub bootnodes: Vec<PeerId>,
/// Lists of nodes we should always be connected to.
///
/// > **Note**: Keep in mind that the networking has to know an address for these nodes,
/// > otherwise it will not be able to connect to them.
pub reserved_nodes: HashSet<PeerId>,
/// If true, we only accept nodes in [`SetConfig::reserved_nodes`].
pub reserved_only: bool,
}
/// Side of the peer set manager owned by the network. In other words, the "receiving" side.
///
/// Implements the `Stream` trait and can be polled for messages. The `Stream` never ends and never
/// errors.
#[derive(Debug)]
pub struct Peerset {
/// Underlying data structure for the nodes's states.
data: peersstate::PeersState,
/// For each set, lists of nodes that don't occupy slots and that we should try to always be
/// connected to, and whether only reserved nodes are accepted. Is kept in sync with the list
/// of non-slot-occupying nodes in [`Peerset::data`].
reserved_nodes: Vec<(HashSet<PeerId>, bool)>,
/// Receiver for messages from the `PeersetHandle` and from `tx`.
rx: TracingUnboundedReceiver<Action>,
/// Sending side of `rx`.
tx: TracingUnboundedSender<Action>,
/// Queue of messages to be emitted when the `Peerset` is polled.
message_queue: VecDeque<Message>,
/// When the `Peerset` was created.
created: Instant,
/// Last time when we updated the reputations of connected nodes.
latest_time_update: Instant,
/// Next time to do a periodic call to `alloc_slots` with all sets. This is done once per
/// second, to match the period of the reputation updates.
next_periodic_alloc_slots: Delay,
}
impl Peerset {
/// Builds a new peerset from the given configuration.
pub fn from_config(config: PeersetConfig) -> (Self, PeersetHandle) {
let (tx, rx) = tracing_unbounded("mpsc_peerset_messages", 10_000);
let handle = PeersetHandle { tx: tx.clone() };
let mut peerset = {
let now = Instant::now();
Self {
data: peersstate::PeersState::new(config.sets.iter().map(|set| {
peersstate::SetConfig { in_peers: set.in_peers, out_peers: set.out_peers }
})),
tx,
rx,
reserved_nodes: config
.sets
.iter()
.map(|set| (set.reserved_nodes.clone(), set.reserved_only))
.collect(),
message_queue: VecDeque::new(),
created: now,
latest_time_update: now,
next_periodic_alloc_slots: Delay::new(Duration::new(0, 0)),
}
};
for (set, set_config) in config.sets.into_iter().enumerate() {
for node in set_config.reserved_nodes {
peerset.data.add_no_slot_node(set, node);
}
for peer_id in set_config.bootnodes {
if let peersstate::Peer::Unknown(entry) = peerset.data.peer(set, &peer_id) {
entry.discover();
} else {
debug!(target: "peerset", "Duplicate bootnode in config: {:?}", peer_id);
}
}
}
for set_index in 0..peerset.data.num_sets() {
peerset.alloc_slots(SetId(set_index));
}
(peerset, handle)
}
fn on_add_reserved_peer(&mut self, set_id: SetId, peer_id: PeerId) {
let newly_inserted = self.reserved_nodes[set_id.0].0.insert(peer_id);
if !newly_inserted {
return
}
self.data.add_no_slot_node(set_id.0, peer_id);
self.alloc_slots(set_id);
}
fn on_remove_reserved_peer(&mut self, set_id: SetId, peer_id: PeerId) {
if !self.reserved_nodes[set_id.0].0.remove(&peer_id) {
return
}
self.data.remove_no_slot_node(set_id.0, &peer_id);
// Nothing more to do if not in reserved-only mode.
if !self.reserved_nodes[set_id.0].1 {
return
}
// If, however, the peerset is in reserved-only mode, then the removed node needs to be
// disconnected.
if let peersstate::Peer::Connected(peer) = self.data.peer(set_id.0, &peer_id) {
peer.disconnect();
self.message_queue.push_back(Message::Drop { set_id, peer_id });
}
}
fn on_set_reserved_peers(&mut self, set_id: SetId, peer_ids: HashSet<PeerId>) {
// Determine the difference between the current group and the new list.
let (to_insert, to_remove) = {
let to_insert = peer_ids
.difference(&self.reserved_nodes[set_id.0].0)
.cloned()
.collect::<Vec<_>>();
let to_remove = self.reserved_nodes[set_id.0]
.0
.difference(&peer_ids)
.cloned()
.collect::<Vec<_>>();
(to_insert, to_remove)
};
for node in to_insert {
self.on_add_reserved_peer(set_id, node);
}
for node in to_remove {
self.on_remove_reserved_peer(set_id, node);
}
}
fn on_set_reserved_only(&mut self, set_id: SetId, reserved_only: bool) {
self.reserved_nodes[set_id.0].1 = reserved_only;
if reserved_only {
// Disconnect all the nodes that aren't reserved.
for peer_id in
self.data.connected_peers(set_id.0).cloned().collect::<Vec<_>>().into_iter()
{
if self.reserved_nodes[set_id.0].0.contains(&peer_id) {
continue
}
let peer = self.data.peer(set_id.0, &peer_id).into_connected().expect(
"We are enumerating connected peers, therefore the peer is connected; qed",
);
peer.disconnect();
self.message_queue.push_back(Message::Drop { set_id, peer_id });
}
} else {
self.alloc_slots(set_id);
}
}
/// Returns the list of reserved peers.
pub fn reserved_peers(&self, set_id: SetId) -> impl Iterator<Item = &PeerId> {
self.reserved_nodes[set_id.0].0.iter()
}
/// Adds a node to the given set. The peerset will, if possible and not already the case,
/// try to connect to it.
///
/// > **Note**: This has the same effect as [`PeersetHandle::add_to_peers_set`].
pub fn add_to_peers_set(&mut self, set_id: SetId, peer_id: PeerId) {
if let peersstate::Peer::Unknown(entry) = self.data.peer(set_id.0, &peer_id) {
entry.discover();
self.alloc_slots(set_id);
}
}
fn on_remove_from_peers_set(&mut self, set_id: SetId, peer_id: PeerId) {
// Don't do anything if node is reserved.
if self.reserved_nodes[set_id.0].0.contains(&peer_id) {
return
}
match self.data.peer(set_id.0, &peer_id) {
peersstate::Peer::Connected(peer) => {
self.message_queue.push_back(Message::Drop { set_id, peer_id: *peer.peer_id() });
peer.disconnect().forget_peer();
},
peersstate::Peer::NotConnected(peer) => {
peer.forget_peer();
},
peersstate::Peer::Unknown(_) => {},
}
}
fn on_report_peer(&mut self, peer_id: PeerId, change: ReputationChange) {
// We want reputations to be up-to-date before adjusting them.
self.update_time();
let mut reputation = self.data.peer_reputation(peer_id);
reputation.add_reputation(change.value);
if reputation.reputation() >= BANNED_THRESHOLD {
trace!(target: "peerset", "Report {}: {:+} to {}. Reason: {}",
peer_id, change.value, reputation.reputation(), change.reason
);
return
}
debug!(target: "peerset", "Report {}: {:+} to {}. Reason: {}, Disconnecting",
peer_id, change.value, reputation.reputation(), change.reason
);
drop(reputation);
for set_index in 0..self.data.num_sets() {
if let peersstate::Peer::Connected(peer) = self.data.peer(set_index, &peer_id) {
let peer = peer.disconnect();
self.message_queue.push_back(Message::Drop {
set_id: SetId(set_index),
peer_id: peer.into_peer_id(),
});
self.alloc_slots(SetId(set_index));
}
}
}
fn on_peer_reputation(&mut self, peer_id: PeerId, pending_response: oneshot::Sender<i32>) {
let reputation = self.data.peer_reputation(peer_id);
let _ = pending_response.send(reputation.reputation());
}
/// Updates the value of `self.latest_time_update` and performs all the updates that happen
/// over time, such as reputation increases for staying connected.
fn update_time(&mut self) {
let now = Instant::now();
// We basically do `(now - self.latest_update).as_secs()`, except that by the way we do it
// we know that we're not going to miss seconds because of rounding to integers.
let secs_diff = {
let elapsed_latest = self.latest_time_update - self.created;
let elapsed_now = now - self.created;
self.latest_time_update = now;
elapsed_now.as_secs() - elapsed_latest.as_secs()
};
// For each elapsed second, move the node reputation towards zero.
// If we multiply each second the reputation by `k` (where `k` is between 0 and 1), it
// takes `ln(0.5) / ln(k)` seconds to reduce the reputation by half. Use this formula to
// empirically determine a value of `k` that looks correct.
for _ in 0..secs_diff {
for peer_id in self.data.peers().cloned().collect::<Vec<_>>() {
// We use `k = 0.98`, so we divide by `50`. With that value, it takes 34.3 seconds
// to reduce the reputation by half.
fn reput_tick(reput: i32) -> i32 {
let mut diff = reput / 50;
if diff == 0 && reput < 0 {
diff = -1;
} else if diff == 0 && reput > 0 {
diff = 1;
}
reput.saturating_sub(diff)
}
let mut peer_reputation = self.data.peer_reputation(peer_id);
let before = peer_reputation.reputation();
let after = reput_tick(before);
trace!(target: "peerset", "Fleeting {}: {} -> {}", peer_id, before, after);
peer_reputation.set_reputation(after);
if after != 0 {
continue
}
drop(peer_reputation);
// If the peer reaches a reputation of 0, and there is no connection to it,
// forget it.
for set_index in 0..self.data.num_sets() {
match self.data.peer(set_index, &peer_id) {
peersstate::Peer::Connected(_) => {},
peersstate::Peer::NotConnected(peer) => {
if peer.last_connected_or_discovered() + FORGET_AFTER < now {
peer.forget_peer();
}
},
peersstate::Peer::Unknown(_) => {
// Happens if this peer does not belong to this set.
},
}
}
}
}
}
/// Try to fill available out slots with nodes for the given set.
fn alloc_slots(&mut self, set_id: SetId) {
self.update_time();
// Try to connect to all the reserved nodes that we are not connected to.
for reserved_node in &self.reserved_nodes[set_id.0].0 {
let entry = match self.data.peer(set_id.0, reserved_node) {
peersstate::Peer::Unknown(n) => n.discover(),
peersstate::Peer::NotConnected(n) => n,
peersstate::Peer::Connected(_) => continue,
};
// Don't connect to nodes with an abysmal reputation, even if they're reserved.
// This is a rather opinionated behaviour, and it wouldn't be fundamentally wrong to
// remove that check. If necessary, the peerset should be refactored to give more
// control over what happens in that situation.
if entry.reputation() < BANNED_THRESHOLD {
break
}
match entry.try_outgoing() {
Ok(conn) => self
.message_queue
.push_back(Message::Connect { set_id, peer_id: conn.into_peer_id() }),
Err(_) => {
// An error is returned only if no slot is available. Reserved nodes are
// marked in the state machine with a flag saying "doesn't occupy a slot",
// and as such this should never happen.
debug_assert!(false);
log::error!(
target: "peerset",
"Not enough slots to connect to reserved node"
);
},
}
}
// Now, we try to connect to other nodes.
// Nothing more to do if we're in reserved mode.
if self.reserved_nodes[set_id.0].1 {
return
}
// Try to grab the next node to attempt to connect to.
// Since `highest_not_connected_peer` is rather expensive to call, check beforehand
// whether we have an available slot.
while self.data.has_free_outgoing_slot(set_id.0) {
let next = match self.data.highest_not_connected_peer(set_id.0) {
Some(n) => n,
None => break,
};
// Don't connect to nodes with an abysmal reputation.
if next.reputation() < BANNED_THRESHOLD {
break
}
match next.try_outgoing() {
Ok(conn) => self
.message_queue
.push_back(Message::Connect { set_id, peer_id: conn.into_peer_id() }),
Err(_) => {
// This branch can only be entered if there is no free slot, which is
// checked above.
debug_assert!(false);
break
},
}
}
}
/// Indicate that we received an incoming connection. Must be answered either with
/// a corresponding `Accept` or `Reject`, except if we were already connected to this peer.
///
/// Note that this mechanism is orthogonal to `Connect`/`Drop`. Accepting an incoming
/// connection implicitly means `Connect`, but incoming connections aren't cancelled by
/// `dropped`.
// Implementation note: because of concurrency issues, it is possible that we push a `Connect`
// message to the output channel with a `PeerId`, and that `incoming` gets called with the same
// `PeerId` before that message has been read by the user. In this situation we must not answer.
pub fn incoming(&mut self, set_id: SetId, peer_id: PeerId, index: IncomingIndex) {
trace!(target: "peerset", "Incoming {:?}", peer_id);
self.update_time();
if self.reserved_nodes[set_id.0].1 && !self.reserved_nodes[set_id.0].0.contains(&peer_id) {
self.message_queue.push_back(Message::Reject(index));
return
}
let not_connected = match self.data.peer(set_id.0, &peer_id) {
// If we're already connected, don't answer, as the docs mention.
peersstate::Peer::Connected(_) => return,
peersstate::Peer::NotConnected(mut entry) => {
entry.bump_last_connected_or_discovered();
entry
},
peersstate::Peer::Unknown(entry) => entry.discover(),
};
if not_connected.reputation() < BANNED_THRESHOLD {
self.message_queue.push_back(Message::Reject(index));
return
}
match not_connected.try_accept_incoming() {
Ok(_) => self.message_queue.push_back(Message::Accept(index)),
Err(_) => self.message_queue.push_back(Message::Reject(index)),
}
}
/// Indicate that we dropped an active connection with a peer, or that we failed to connect.
///
/// Must only be called after the PSM has either generated a `Connect` message with this
/// `PeerId`, or accepted an incoming connection with this `PeerId`.
pub fn dropped(&mut self, set_id: SetId, peer_id: PeerId, reason: DropReason) {
// We want reputations to be up-to-date before adjusting them.
self.update_time();
match self.data.peer(set_id.0, &peer_id) {
peersstate::Peer::Connected(mut entry) => {
// Decrease the node's reputation so that we don't try it again and again and again.
entry.add_reputation(DISCONNECT_REPUTATION_CHANGE);
trace!(target: "peerset", "Dropping {}: {:+} to {}",
peer_id, DISCONNECT_REPUTATION_CHANGE, entry.reputation());
entry.disconnect();
},
peersstate::Peer::NotConnected(_) | peersstate::Peer::Unknown(_) => {
error!(target: "peerset", "Received dropped() for non-connected node")
},
}
if let DropReason::Refused = reason {
self.on_remove_from_peers_set(set_id, peer_id);
}
self.alloc_slots(set_id);
}
/// Reports an adjustment to the reputation of the given peer.
pub fn report_peer(&mut self, peer_id: PeerId, score_diff: ReputationChange) {
// We don't immediately perform the adjustments in order to have state consistency. We
// don't want the reporting here to take priority over messages sent using the
// `PeersetHandle`.
let _ = self.tx.unbounded_send(Action::ReportPeer(peer_id, score_diff));
}
/// Produces a JSON object containing the state of the peerset manager, for debugging purposes.
pub fn debug_info(&mut self) -> serde_json::Value {
self.update_time();
json!({
"sets": (0..self.data.num_sets()).map(|set_index| {
json!({
"nodes": self.data.peers().cloned().collect::<Vec<_>>().into_iter().filter_map(|peer_id| {
let state = match self.data.peer(set_index, &peer_id) {
peersstate::Peer::Connected(entry) => json!({
"connected": true,
"reputation": entry.reputation()
}),
peersstate::Peer::NotConnected(entry) => json!({
"connected": false,
"reputation": entry.reputation()
}),
peersstate::Peer::Unknown(_) => return None,
};
Some((peer_id.to_base58(), state))
}).collect::<HashMap<_, _>>(),
"reserved_nodes": self.reserved_nodes[set_index].0.iter().map(|peer_id| {
peer_id.to_base58()
}).collect::<HashSet<_>>(),
"reserved_only": self.reserved_nodes[set_index].1,
})
}).collect::<Vec<_>>(),
"message_queue": self.message_queue.len(),
})
}
/// Returns the number of peers that we have discovered.
pub fn num_discovered_peers(&self) -> usize {
self.data.peers().len()
}
}
impl Stream for Peerset {
type Item = Message;
fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context) -> Poll<Option<Self::Item>> {
loop {
if let Some(message) = self.message_queue.pop_front() {
return Poll::Ready(Some(message))
}
if Future::poll(Pin::new(&mut self.next_periodic_alloc_slots), cx).is_ready() {
self.next_periodic_alloc_slots = Delay::new(Duration::new(1, 0));
for set_index in 0..self.data.num_sets() {
self.alloc_slots(SetId(set_index));
}
}
let action = match Stream::poll_next(Pin::new(&mut self.rx), cx) {
Poll::Pending => return Poll::Pending,
Poll::Ready(Some(event)) => event,
Poll::Ready(None) => return Poll::Pending,
};
match action {
Action::AddReservedPeer(set_id, peer_id) =>
self.on_add_reserved_peer(set_id, peer_id),
Action::RemoveReservedPeer(set_id, peer_id) =>
self.on_remove_reserved_peer(set_id, peer_id),
Action::SetReservedPeers(set_id, peer_ids) =>
self.on_set_reserved_peers(set_id, peer_ids),
Action::SetReservedOnly(set_id, reserved) =>
self.on_set_reserved_only(set_id, reserved),
Action::ReportPeer(peer_id, score_diff) => self.on_report_peer(peer_id, score_diff),
Action::AddToPeersSet(sets_name, peer_id) =>
self.add_to_peers_set(sets_name, peer_id),
Action::RemoveFromPeersSet(sets_name, peer_id) =>
self.on_remove_from_peers_set(sets_name, peer_id),
Action::PeerReputation(peer_id, pending_response) =>
self.on_peer_reputation(peer_id, pending_response),
}
}
}
}
/// Reason for calling [`Peerset::dropped`].
pub enum DropReason {
/// Substream or connection has been closed for an unknown reason.
Unknown,
/// Substream or connection has been explicitly refused by the target. In other words, the
/// peer doesn't actually belong to this set.
///
/// This has the side effect of calling [`PeersetHandle::remove_from_peers_set`].
Refused,
}
#[cfg(test)]
mod tests {
use super::{
IncomingIndex, Message, Peerset, PeersetConfig, ReputationChange, SetConfig, SetId,
BANNED_THRESHOLD,
};
use futures::prelude::*;
use libp2p::PeerId;
use std::{pin::Pin, task::Poll, thread, time::Duration};
fn assert_messages(mut peerset: Peerset, messages: Vec<Message>) -> Peerset {
for expected_message in messages {
let (message, p) = next_message(peerset).expect("expected message");
assert_eq!(message, expected_message);
peerset = p;
}
peerset
}
fn next_message(mut peerset: Peerset) -> Result<(Message, Peerset), ()> {
let next = futures::executor::block_on_stream(&mut peerset).next();
let message = next.ok_or(())?;
Ok((message, peerset))
}
#[test]
fn test_peerset_add_reserved_peer() {
let bootnode = PeerId::random();
let reserved_peer = PeerId::random();
let reserved_peer2 = PeerId::random();
let config = PeersetConfig {
sets: vec![SetConfig {
in_peers: 0,
out_peers: 2,
bootnodes: vec![bootnode],
reserved_nodes: Default::default(),
reserved_only: true,
}],
};
let (peerset, handle) = Peerset::from_config(config);
handle.add_reserved_peer(SetId::from(0), reserved_peer);
handle.add_reserved_peer(SetId::from(0), reserved_peer2);
assert_messages(
peerset,
vec![
Message::Connect { set_id: SetId::from(0), peer_id: reserved_peer },
Message::Connect { set_id: SetId::from(0), peer_id: reserved_peer2 },
],
);
}
#[test]
fn test_peerset_incoming() {
let bootnode = PeerId::random();
let incoming = PeerId::random();
let incoming2 = PeerId::random();
let incoming3 = PeerId::random();
let ii = IncomingIndex(1);
let ii2 = IncomingIndex(2);
let ii3 = IncomingIndex(3);
let ii4 = IncomingIndex(3);
let config = PeersetConfig {
sets: vec![SetConfig {
in_peers: 2,
out_peers: 1,
bootnodes: vec![bootnode],
reserved_nodes: Default::default(),
reserved_only: false,
}],
};
let (mut peerset, _handle) = Peerset::from_config(config);
peerset.incoming(SetId::from(0), incoming, ii);
peerset.incoming(SetId::from(0), incoming, ii4);
peerset.incoming(SetId::from(0), incoming2, ii2);
peerset.incoming(SetId::from(0), incoming3, ii3);
assert_messages(
peerset,
vec![
Message::Connect { set_id: SetId::from(0), peer_id: bootnode },
Message::Accept(ii),
Message::Accept(ii2),
Message::Reject(ii3),
],
);
}
#[test]
fn test_peerset_reject_incoming_in_reserved_only() {
let incoming = PeerId::random();
let ii = IncomingIndex(1);
let config = PeersetConfig {
sets: vec![SetConfig {
in_peers: 50,
out_peers: 50,
bootnodes: vec![],
reserved_nodes: Default::default(),
reserved_only: true,
}],
};
let (mut peerset, _) = Peerset::from_config(config);
peerset.incoming(SetId::from(0), incoming, ii);
assert_messages(peerset, vec![Message::Reject(ii)]);
}
#[test]
fn test_peerset_discovered() {
let bootnode = PeerId::random();
let discovered = PeerId::random();
let discovered2 = PeerId::random();
let config = PeersetConfig {
sets: vec![SetConfig {
in_peers: 0,
out_peers: 2,
bootnodes: vec![bootnode],
reserved_nodes: Default::default(),
reserved_only: false,
}],
};
let (mut peerset, _handle) = Peerset::from_config(config);
peerset.add_to_peers_set(SetId::from(0), discovered);
peerset.add_to_peers_set(SetId::from(0), discovered);
peerset.add_to_peers_set(SetId::from(0), discovered2);
assert_messages(
peerset,
vec![
Message::Connect { set_id: SetId::from(0), peer_id: bootnode },
Message::Connect { set_id: SetId::from(0), peer_id: discovered },
],
);
}
#[test]
fn test_peerset_banned() {
let (mut peerset, handle) = Peerset::from_config(PeersetConfig {
sets: vec![SetConfig {
in_peers: 25,
out_peers: 25,
bootnodes: vec![],
reserved_nodes: Default::default(),
reserved_only: false,
}],
});
// We ban a node by setting its reputation under the threshold.
let peer_id = PeerId::random();
handle.report_peer(peer_id, ReputationChange::new(BANNED_THRESHOLD - 1, ""));
let fut = futures::future::poll_fn(move |cx| {
// We need one polling for the message to be processed.
assert_eq!(Stream::poll_next(Pin::new(&mut peerset), cx), Poll::Pending);
// Check that an incoming connection from that node gets refused.
peerset.incoming(SetId::from(0), peer_id, IncomingIndex(1));
if let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Reject(IncomingIndex(1)));
} else {
panic!()
}
// Wait a bit for the node's reputation to go above the threshold.
thread::sleep(Duration::from_millis(1500));
// Try again. This time the node should be accepted.
peerset.incoming(SetId::from(0), peer_id, IncomingIndex(2));
while let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Accept(IncomingIndex(2)));
}
Poll::Ready(())
});
futures::executor::block_on(fut);
}
#[test]
fn test_relloc_after_banned() {
let (mut peerset, handle) = Peerset::from_config(PeersetConfig {
sets: vec![SetConfig {
in_peers: 25,
out_peers: 25,
bootnodes: vec![],
reserved_nodes: Default::default(),
reserved_only: false,
}],
});
// We ban a node by setting its reputation under the threshold.
let peer_id = PeerId::random();
handle.report_peer(peer_id, ReputationChange::new(BANNED_THRESHOLD - 1, ""));
let fut = futures::future::poll_fn(move |cx| {
// We need one polling for the message to be processed.
assert_eq!(Stream::poll_next(Pin::new(&mut peerset), cx), Poll::Pending);
// Check that an incoming connection from that node gets refused.
// This is already tested in other tests, but it is done again here because it doesn't
// hurt.
peerset.incoming(SetId::from(0), peer_id, IncomingIndex(1));
if let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Reject(IncomingIndex(1)));
} else {
panic!()
}
// Wait for the peerset to change its mind and actually connect to it.
while let Poll::Ready(msg) = Stream::poll_next(Pin::new(&mut peerset), cx) {
assert_eq!(msg.unwrap(), Message::Connect { set_id: SetId::from(0), peer_id });
}
Poll::Ready(())
});
futures::executor::block_on(fut);
}
}