fix: TRX icon frame + carry over the HEZ/PEZ sharpening from main

TRX.svg used a full-bleed r=24 circle (no margin) instead of the r=18
padded-circle frame every other token icon uses, making it visually
inconsistent in the token list. Scaled its icon path down to fit the
standard frame instead of redrawing it.

Also brings HEZ/PEZ's sharper re-render (already pushed to main in 962daf7)
onto master, since master and main currently serve different assets to the
app (main/master divergence is a known, separately-tracked issue) and this
keeps both consistent for now.
This commit is contained in:
2026-07-11 07:49:39 -07:00
parent 7b2a68f3d4
commit 1b54fb3896
3 changed files with 7 additions and 5 deletions
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@@ -1,4 +1,6 @@
<svg width="48" height="48" viewBox="0 0 48 48" fill="none" xmlns="http://www.w3.org/2000/svg">
<circle cx="24" cy="24" r="24" fill="#EB0029"/>
<circle cx="24" cy="24" r="18" fill="#EB0029"/>
<g transform="translate(24 24) scale(0.75) translate(-24 -24)">
<path fill-rule="evenodd" clip-rule="evenodd" d="M13 15.5L24.5 13L35 16.7L24.9 27.9L13 15.5ZM24.1 30.1L33.6 18.7L25.5 30.9L24.1 30.1ZM22.8 30.9L14.4 17L23 26.3L22.8 30.9Z" fill="white"/>
</g>
</svg>

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